Conic
Member
Ice said:Well, nevermind I think the turned rings and things would be essential for sideways gravity.
That is what it would look like. If the things didn't get turned... It
would look very bad.
Ice said:Well, nevermind I think the turned rings and things would be essential for sideways gravity.
I think it just rotates it.EMPEROR METALLIX said:Hey revolution Dx, how exactly did you manage the upside down gravity? And does it require special frame skins for the character sprites?
http://wiki.srb2.org/wiki/Console#GR_FOV_.3Cnumber.3EEMPEROR METALLIX said:Hey revolution Dx, how exactly did you manage the upside down gravity? And does it require special frame skins for the character sprites?
RevolutionDX said:Here is the real screenshot:
Happy?
Slopes don't even have collision yet, so it'd just bring lag for computers that can't handle it. :PChaos Zero 64 said:I was also running around trying to find a slope, but couldn't find one. I remember you posting a screenshot of this level with test slopes, but I still couldn't find any.
zck2020 said:EDIT: Need a spriter?
RevolutionDX said:If the screenshot was rotated, don't you think the icons will do the same?
It's not, you can use a -software parameter, and the reason it's not on by default is that I use certain effects for OpenGL, I didn't code in the effects for software, and not all the levels render properly even if all the sectors are closed and there's no errors, the high res textures get a purplish defect in them in software, and the transparency effects I use a lot don't look quite right. The lighting was way to dark in software, so I just fixed the renderers now to make the lighting look much more similar.I'll Begin said:Is there ANY reason to disable Software Mode in Dash's World at all?
I'll Begin said:Furthermore, is there any reason you had to mess with the filenames? That's just completely pointless and annoying.
Come on let him try, its fun to watch people fail *stabbed*Cue said:It amuses me that you think you can program what the likes of SSNTails have failed at. Not even Shuffle got slopes working completely.
Silent_Snipe said:Come on let him try, its fun to watch people fail *stabbed*
zck2020 said:Then you are blind. Or you haven't tested it, or you didn't pay attention to how the mod basically runs better than Srb2.
Since when did I say this? :OCue said:It amuses me that you think you can program what the likes of SSNTails have failed at.
http://www.mediafire.com/?aaaamaaazag123 Runite said:I won't consider it 'upside down gravity' from how I'm looking at the shot. You're just playing from a different point of view. If this is really 'upside down gravity,' then yeah, it would be good to know how it was performed.
That's the only screenshot shown, so that's is how I'm looking at it. If you provided more screenshots showing how the player was 'flipped' during the transfer of 'normal gravity' to 'upside down gravity,' then that's great. In other words, you didn't post enough evidence for your point. Like how other people said, anyone can just modify screenshots to make it look like how they want it to look like.