Ice said:
Is there any chance of seeing the levels anytime soon? Sometimes it's good to release something early on so we could see if something is wrong beforehand. ^_^
Well, if you don't mind early level WIPs, I'll release some levels I'm still making.
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EDIT:
Version 0.2 Stuff:
limitdraw - makes the game limit itself to drawing a certain number of sprites at a time,
this is useful if you're in a level with a lot of sprites, or if your computer can't handle
calculating too many things on screen at a time
falljump - turns the fall after jumping animation off
tempanalog - this is a variable the game uses to switch analog control on and off as it needs to,
if you want to change whether analog is the default control, use the "analog" console variable,
there's no need to touch this variable
Add 32 to a level type to make it a speed zone, a speed zone is a map type that allows the player
to go faster than normal and allows them to use a new move called spin-skid
A spin skid is a simple move that allows the player to make sharp turns at high speeds.
While running and going into a spin on the ground, turn to the new direction you want move and press
the light dash button to run forward with a little more momentum.
freefly - a new type of nights option, this allows the player to fly around a nights level freely
with no time limit or egg capsule, this was made to allow new gameplay options like a level that's
part singleplayer and platforming with gimmicks based around flying. Since you have no limit, you can press the spindash button to stop flying at any time.
The HUD is also the same as normal.
The "tunes" command can now change the speed of the music
daytonight - a feature based off of shuffrb2's code, the sky, fog, darkness, and music of a level can
change according to your computer's time, like shuffrb2, you can add daytonight = 1 to a map header.
Additionally, you can add daymusic, sunsetmusic, and nightmusic to the header. These variables allow you
to adjust the speed of music according to the time.
Sector Types:
430: Go super no matter how many emeralds you have
511: No dig sector, if you try to dig on this sector you'll here a clank sound
514: Disables your character's ability
500-510: Trampoline
The sector springs you up like a trampoline. 500 is the weakest bounce, 510 is the strongest
513: Like a regular Current/Wind sector, but puts you into your pain animation,
like you're on a slide
Other changes:
The camera is farther by default
Trilinear is the default OpenGL filter
GR_MD2 is a saveable variable
In the menu, you can go to multiplayer->network options and can change the map or gametype in a netgame