Creative Worlds Level Pack.

Creative Worlds Level Pack. 0.50.7

Just wondering, why did you place emblems that don't have a proper location in out of bounds areas? I don't ask this question to be rude, I'm just questioning.

Edit: Also, Electric Workbench's emblems have an error in the MainCfg. They're incorrectly linked to Quantic Funhouse 1.

Edit 2: Also also, considering the size of these levels, I think having an emblem radar would be nice to find the emblems easier. That's just my opinion, though. Sorry for the dual edit.
 
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i can't get the last 3 emeralds. since there are only 4 special stages, when it loads you into special stage 5, it breaks and you cant do anything except wait for time to run out.
 
Could you rename the CWTexturePack.pk3 to CreativeWorldsTextures.pk3? I downloaded this a few months ago, forgot about it, and then assumed it was broken when I loaded it because the textures pk3 doesn't appear when searching for the level pack's name.
 
So, how's the map pack going there?
I began to utilize texture scaling everywhere, so I can't actually release a new version until 2.2.14 is released (it is way too useful to just backpedal on).

There has been progress, Quantic Funhouse Act 1 is fairly complete and Electric Workbench Act 1 has a significant amount of content now. Windsock Sea (NiGHTS) has not gotten as much attention, but additions have been made there as well.

Also juggling this with Blender work and other games, but the result of waiting will mean the next release will likely be significantly larger than normal.
 

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