MAPR0: Race Alley Zone: --------
Unchanged, no complaints.
MAPR1: Sonic Circuit Zone: Leave It
So apparently this map was here back in 1.09.4. I can definitely see why it was removed, but I wonder why it's back on here...? Sure, the spikes make it a bit less than a thokfest, but the lack of Knuckles/Tails paths whatsoever makes them completely useless. Thus making this a boring Sonic-only level.
MAPR2: Burning Sands Zone: --------
Unchanged, no complaints.
MAPR3: Emerald Coast Zone: --------
Unchanged, no complaints.
MAPR4: Toxic Citadel Zone: --------
Unchanged, no complaints.
MAPR5: Frozen Night Zone: --------
I LOVE the changes made to this. The old FNZ was okay, but the new textures and scenery make this level look so much better. It also proves to be a lot less of a thokfest than it used to be, with the hazards actually getting in Sonic's way.
MAPR6: Metallic Hall Zone: --------
I don't mind this level being unchanged, but I still think the textures should be revamped, as the current textures make the level look much more dull than it normally is.
MAPR7: Heaven Pass Zone: --------
Unchanged, no complaints.
MAPR8: Corrupt Shrine Zone: --------
Unchanged, no complaints.
MAPR9: Endless Woods Zone: Keep It
I actually really like this map. It has a great use for shortcuts that Sonic players can use if they have good enough platforming skills. While at the same time putting Tails and Knuckles players at an advantage. It's an excellent way to balance out the characters. I say keep this for sure.
MAPRA: Egg Hall Zone: Keep It
Not a bad level at all. The use of the maces is perfectly fine, and not overused at all. The water section also helps this from becoming a thokfest. I agree with Neo on the red springs though, they completely fooled me when I played this for the first time.
MAPRB: Crimson Caves Zone: Keep It
The level flows nicely for Sonic players, and the platforming section isn't too over-the-top either. There are a LOT of flames everywhere in the background though, and they are very distracting. They should at least be toned down a bit, as they also make some of the rooms (specifically the room with the timed falling lava) laggy.
MAPRC: Thunder Factory Zone: Keep It
This is an awesome map, the way the fan gimmick is used is great. No complaints.
MAPRD: Rainbow Dash Zone: Leave It
I don't really find anything appealing with this map. Sure, it has platforming, but it's so basic that there's really nothing to like that much about it.
MAPRE: Not A Thokfest Zone: Leave It
I don't really get why a joke map is in this, at all. I remember playing this in the OLDC, and it was way back when I used to be a keyboard user. Let's just say I had a REALLY hard time with it. I can play with it fine, now that I use a mouse, but this map is NOT keyboard friendly at all, as maneuvering around in the air is much more difficult without strafing. The map also gets very repetitive really quick because of the fact that it's just bouncing on springs. The length doesn't help it either.