EeveeEuphoria
a pikachu irl
NOTICE: This addon exists within another addon called Many Minor Tweaks now. If you wish to change the key used for this, alongside allowing any and all characters to go super, click here.
I am way too used to various other Sonic mods that had the ability to cancel super forms (such as Sonic 3 A.I.R.), so I made this! Took me awhile to figure out how to create this since I'm not the programming type, despite this being a somewhat simple script in the end.
It's super simple to use, just jump in the air and press Spin. It will remove your super state and make you invulnerable for a second. Additionally, you will keep any shields you have obtained while you were super.
Of note, it will not cancel your super form while you're falling to the ground.
I have tested this with other mods that mess around with the super forms (such as "Hyper Abilities" and "All Characters super!"), and they seem to work properly with this.
v2.0 Update: For the 3 people out there who care, this script has been re-written in its entirety, and is on feature parity with MMT v2.3.
v2.1 Update: Fixed it so that this will not run if MMT is detected, that's all. It would cause conflicts otherwise.
I am way too used to various other Sonic mods that had the ability to cancel super forms (such as Sonic 3 A.I.R.), so I made this! Took me awhile to figure out how to create this since I'm not the programming type, despite this being a somewhat simple script in the end.
It's super simple to use, just jump in the air and press Spin. It will remove your super state and make you invulnerable for a second. Additionally, you will keep any shields you have obtained while you were super.
Of note, it will not cancel your super form while you're falling to the ground.
I have tested this with other mods that mess around with the super forms (such as "Hyper Abilities" and "All Characters super!"), and they seem to work properly with this.
v2.0 Update: For the 3 people out there who care, this script has been re-written in its entirety, and is on feature parity with MMT v2.3.
v2.1 Update: Fixed it so that this will not run if MMT is detected, that's all. It would cause conflicts otherwise.
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