Kyasarin said:
- The controls are ridiculously slippery.
- The level design in the tutorial is boring and bland, especially with the maze-like area.
- Attacking enemies is annoying because of the broken controls and bouncy walls.
- There's no detail.
I know, the physics are quite different. I knew right from the start that some people would dislike that. I know that this is going to be a mechanic that people will either really like or really dislike, and I can see both sides of that argument.
The maze-like area has been made a bit less maze-like. Hopefully, that should fix that.
You are not the only one who desires more detail. I shall attempt it, aye, but I am not sure if I can add too much detail without subtracting from the mood. Like Wombat said, the blandness is actually somewhat being used to create an ominous feeling. For example, in Glitter Breeze, it is no accident that there are no colored textures (except the wood - After all, who ever heard of gray wood?).
Wombatwarlord777 said:
My big suggestion (and it is a rather big one) is to make custom item/enemy/gargoyle sprites for your mod, in order for them to fit more in Bippo-Bop's distinctive atmosphere rather than that of SRB2. The enemy sprites at least shouldn't be too complicated, perhaps similar to Galto's simple geometric design, but more menacing (for Crawlas, for example, perhaps simple cubes that slowly "roll" towards the player).
You are correct, in that it IS a big suggestion. It is difficult for me to make good-looking sprites. Cubes that roll forward would be difficult to do in such a way that does not come off as a joke enemy. Considering that the current bippo sprites are the best sprites I have ever done, you can see how hard it would be for me to beat the current design for some enemies, and especially the design for the gargoyles.
If someone else could do spriting for enemies and other entities in this game, that would be greatly appreciated, and I would likely repay such a deed with custom SOCcing in return.
There will likely be a gravity trick or five somewhere along the line. I do not know how much or little I shall use gravity, but it is, after all, too good to pass up. Of course, I will be using pretty much every trick I can think of over the course of the game, and even some I cannot think of. Yes, I’m more creative even than myself sometimes.
That all said, I apologize for taking such a long unannounced haitus. College and other projects are responsible for that. Fortunately, the latest version is not far from being ready for release. The levels are complete (though may be revised slightly).
I MIGHT be adding voice-acting of some sort to the next version of the game, as well.