TheDoctor
Member
Not sure if this was intentional, but I've compared 2D mode (through MAINCFG), to Enabled 2D mode (through linedef 432), and the results are quite different in terms of player stats. When in regular 2d mode, the player's action speed is dumbed down, as well as normal speed, but in enabled 2d mode, the player stats remain the same. This may seem like nothing, however it is a very important one when talking about large 2d level parts that require platforming skills. The reason why I bring this up, is because enabling 3d mode in a 2D level is only possible if the 2d enabler had been used in the first place.
(Also, side note, the previous topic that I made informing about the slime trail in ERC, yeah, easily fixed by simply moving the vertex to one position, then replacing it in its original spot. This is a better solution then simply saying "blame nodebuilders".)
(Also, side note, the previous topic that I made informing about the slime trail in ERC, yeah, easily fixed by simply moving the vertex to one position, then replacing it in its original spot. This is a better solution then simply saying "blame nodebuilders".)