lua

  1. VirtualVanto

    [Open Assets] Momentum Thok 1.0

    This script makes the thok scale along with your speed, starting out slow and getting stronger the faster you go. This is meant to make the thok feel more dynamic and easier to use at slower speeds. The thok has a minimum speed of 30 and a max of 55 (Sonic's actionspd in this). Thokking...
  2. Sketchzelle

    I need a person to help finish 3 enemies

    Ok, I Have Been Having A Problem I Need To Address I have Asked About 20 Different People About This And None Could Help Me, But I Need Someone Who Has Great Experience Making Custom Enemies (LUA And SOC) So I Can Get Some Custom Enemies Done For A Non-Carbon-Isles OLDC Level I'm Working On...
  3. os98CDr

    Where to learn lua fast?

    Where is the way to learn lua fast, or effectively, i need the knowledge for something like a srb2 mod.
  4. Sls64LGamingBro

    Pie

    Sls64LGamingBro submitted a new resource: Pie - Pie is here in SRB2! Read more about this resource...
  5. Sls64LGamingBro

    Pie v1.0.2

    Pie is finally here in SRB2, and It's Pi day today! (except I am late only by one day) Abilities Double Jump - It's basically like your second jump, pretty normal. To perform a double jump, press the jump button twice quickly. Boost (Or a Dash mode) - It gives you more speed, also...
  6. Gouldron

    [Open Assets] Vote 1.2

    vote is a flexible and configurable voting system for multiplayer servers, heavily inspired by Xonotic's built-in voting system. it features a wide range of configuration settings and a basic voting dialog with keybinds to make it easy for players to use. usage to cast a vote, use any of the...
  7. tropluckyfr

    [Open Assets] JB_Pedro 1.0 + battlenerf

    He's back, again. This is JB_Pedro (the jb stands for jailbroken as it was the codename used before i was allowed to make this) an unnofficial update to Pedro remake by Rafael (known here as @cozyraf ). The goal of this was to thank him in my own way for being...
  8. luigi budd

    Takis the Fox for SRB2Kart! v1.1

    Takis the Fox joins SRB2Kart! Drift and boost your way through race tracks in record time as you drive with Takis. Takis is 2 units heavier than Sonic, but he can reach average speeds of 60mph (45 FU/t), almost as fast as his SRB2 version. You'll emit purely visual afterimages when going...
  9. Golden Fireball

    [Open Assets] Elemental Shield Enhancements 1.1

    A LUA script that allows you to use the elemental shield's ability passively. Knuckles: By dropping out of a glide or sliding after landing. Amy: By using the hammer attack on the ground. Fang: By bouncing. UPDATE - Metal Sonic: While in dash mode.
  10. Sludesus

    Book (demo) 1a

    Why hasn't there been a BFDI mod for base SRB2 yet?! Book from BFDI. BFDIA 5b for weird people She plays like how she does in BFDIA 5b (almost) You can also dance why did i do this... Stuff planned: Ice cube this is the only gif of her i have Match BFDIA 5b map remake
  11. AlanGab2009

    [Open Assets] Custom Fire Flower Color 1.0

    This script lets you change the color that you go when you get the Fire Flower. You can change the fire form color with the fireflowercolor command. This setting is saved. Using fireflowercolor skin (set by default) will change your fire form color based on the character's definition (see...
  12. Sirexer

    [Open Assets] Conveyor For Rollout Rocks 1.2

    This lua script, introduces conveyor support for Rollout rocks. Currently rollout rocks do not move on conveyors, so I made this. Concole command: cfrr_enable, stops/runs a lua script, default - On. You can also specify in the Level header whether lua should work on your map or not. Note: If...
  13. Gouldron

    [Open Assets] Auto-Jump 1.1

    this is a simple script that enables repeated jumping just by holding down space. this makes some movement tricks much easier to perform, especially combined with sonic's thok: the auto-jump can also be enabled and disabled at any time using the autojump console command, and it also been...
  14. Bluetorch

    Stage Gates 1.2

    This Mod is supposed to be used with UDMF!!!! Binary still works, but you are missing out on features. Stage Gates for SRB2 are Here! Color Changing in Action Also MAP01 is the test map. Finally, I can Hub World inside SRB2. Credits TehRealSalt for Custom Hud Lib...
  15. Pupsik228

    Stefan-the-Fox 1.3

    Hello! This mod add a character with custom abilities, which you can combine with each other according to your taste) Real color of character is "Magenta" Console command for menu: stefanmenu (type second time to close the menu) Controls (menu): w -- right s -- left jump -- accept (+1) spindash...
  16. XtremeXavier

    [Open Assets] Rhinotank v1.1

    Mornin' lads, longtime player finally making a foray into modding. Here's a new badnik: the Rhinotank from Sonic Adventure 1. An ill-tempered bloke who keeps an eye out for intruders, then rams into them horn-first! Big thanks to Logan8r for coding his behaviour in! Footage captured by...
  17. Craynomic

    [Open Assets] How To Make A Skin Colour V.1

    First thing you have to do to do this is download Slade this is the link https://slade.mancubus.net/index.php?page=downloads . Open the file saying Lua and open Base Change the word BASECOLOUR to whatever you want to call the colour make sure to use caps as it will not work without them But...
  18. L

    Item API (Items.pk3 v2)

    If you already know Items.pk3, Item API is essentially going to be a remake of it. If you don't, well... you will know eventually, thanks to this thread. I will start with this: 1707561107 1707585078 Very rough inventory UI...
  19. Fyrid19

    [Open Assets] Fyrid's XCell v1.2

    Welcome to the XCell! I've taken the opportunity to remake this mod (Fyromentum) from the ground up, some new abilities and remade visuals. Mod Features Sonic Agility Thok Double jumping will give you a normal thok, though triple jumping will trigger a thok with more upward momentum Holding...
  20. AlanGab2009

    [Open Assets] Enemies Drop Rings 1.2

    I made a LUA script that remakes a feature from Sonic Megamix. If you kill an enemy, a ring will come out of it. If you don't want your custom enemy to drop a ring when killed, put this in your enemy's script: if not EDR_BanList rawset(_G, "EDR_BanList", {}) end table.insert(EDR_BanList...
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