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Restricted Cavern Zone [UPDATE] Details »»
Restricted Cavern Zone [UPDATE]
Version: Beta 3, by blahblahbal (Act 3 FTW!!) blahblahbal is offline
Developer Last Online: Sep 2014

Version: SRB2 Rating:
Released: 06-23-2011 Last Update: Never Installs: 1
Multiplayer Levels Sprites/Graphics Is in Beta Stage

Okay, here's a redo of my best match level. It's probably horrible, and I don't really need you to tell me that. What I DO need you to tell me is where I can improve. Please do so, and any criticism on my level design is also welcome. I am trying to change, whether you believe it or not. I do not know if I have accomplished this.

UPDATE: I changed the brightness level in the map, and added a few rings floating in midair, along with changing almost the whole texture scheme.

BETA 3 UPDATE: Fixed incorrect naming convention, fixed ugly textures(I hope) and fixed a ramp sector problem, as well as added S3K GFX to parts of it and changed the rings.

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File Type: zip mt_restrictedcavern.zip (84.6 KB, 233 views)

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Old 06-23-2011   #2
MascaraSnake
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Why am I listed as a co-author?
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Old 06-23-2011   #3
blahblahbal
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Because you gave me pointers about the level about six months ago. I doubt you remember that, but you did. It was a lengthy PM on IRC.
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Old 06-23-2011   #4
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Hmm, if you say so.
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Old 06-23-2011   #5
Mr. Awsome
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It crashes when you warp to the level, it says too many flats in level ,or something like that
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Old 06-23-2011   #6
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Oops! Yeah, that sometimes happens if the nodebuild screws up. I didn't notice because I loaded it up via SRB2 Doom Builder and that built the nodes correctly. blahblahbal, please build the nodes of your map again and re-upload it.
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Old 06-24-2011   #7
Internet Explorer
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You should read this to solve the "Too many flats" problem.
http://mb.srb2.org/showthread.php?t=17813
About your level...
I've just seen the level in 3D with SRB2DB.
Looks good.
I need a working map to say a constructive criticism.
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Old 06-24-2011   #8
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Quote:
Originally Posted by Internet Explorer View Post
About your level...
I've just seen the level in 3D with SRB2DB.
Looks good.
I need a working map to say a constructive criticism.
If you loaded it up in SRB2DB, you can play it with the testing feature.
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Old 06-24-2011   #9
blahblahbal
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Okay, I've fixed it. Also, I'm thinking I might put some rings in the air for Tails and Knux like the official match levels. Would this be a good idea? Someone also said that having a random monitor in a match level is a bad thing, and that changing to say, a super ring monitor with a random flag(or whatever does that) would be better. I'm thinking about putting a PSSP up in the box as well.
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Old 06-24-2011   #10
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Quote:
Originally Posted by blahblahbal View Post
Someone also said that having a random monitor in a match level is a bad thing, and that changing to say, a super ring monitor with a random flag(or whatever does that) would be better.
Not quite. You have three WRMs in your map, but all of them have (pretty powerful) shields as their base item. I would suggest Super Rings as the base item, because shields are too powerful to be spawned on the map in that quantity. The Random Monitor should be changed to an SRM, because you don't have one of those yet. You make those with the Object Special flag, which is already checked, in fact. For this one, you can use a shield as a base item, but preferably a not-too-strong one. Oh, and you have awfully few Super Ring boxes on the map. Add a few more.

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I'm thinking about putting a PSSP up in the box as well.
A what?
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Old 06-24-2011   #11
Fawfulfan
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A Power Stone Spawn Point...the old name for a Match Chaos Emerald Spawn. And I wouldn't recommend that...making Chaos Emeralds appear inside a box is just weird. They should be added liberally throughout a level, of course, and you can never have too many, but you should be sensible about where you place them. Also, a proper MCES has the Float flag checked, just like Rings, so the emerald would appear directly above the box, which wouldn't look right.
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Last edited by Fawfulfan; 06-24-2011 at 02:53 PM.
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Old 06-24-2011   #12
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Quote:
Originally Posted by Fawfulfan View Post
Power Stone Spawn Point [...] MCES
Please, just call them emerald spawns ;)
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Old 06-24-2011   #13
blahblahbal
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Oh what I mean by box is if you play the level, there's a box that's only accessible to Sonic by a series of springs, which makes you vulnerable at that time to get the SRM. I figured that this would be a good idea to have a downside to getting the SRM in the map as Sonic. It shouldn't just be easy to get, otherwise people would be getting it all the time. Also, thoughts on the rings in midair? And I'll do that thing with the SRM and WRMs.
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There's this amazing things called the English language

Last edited by blahblahbal; 06-24-2011 at 03:10 PM. Reason: Forgot a period.
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Old 06-24-2011   #14
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Quote:
Originally Posted by blahblahbal View Post
Oh what I mean by box is if you play the level, there's a box that's only accessible to Sonic by a series of springs, which makes you vulnerable at that time to get the SRM. I figured that this would be a good idea to have a downside to getting the SRM in the map as Sonic. It shouldn't just be easy to get, otherwise people would be getting it all the time.
I understood the box part just fine. It was the PSSP abbreviation that I didn't recognize.
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Old 06-24-2011   #15
blahblahbal
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I was referring to Fawfulfan's misunderstanding. I've fixed the SRM and WRM problem, now I'm going to put some rings in midair. Also, music choice. Does it work, or is it too ear-raping? If so, any suggestions?

EDIT: Update, read info please.
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Quote:
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Last edited by blahblahbal; 06-24-2011 at 10:14 PM.
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Old 06-29-2011   #16
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Double post and mini bump, but update. Read info please, I've fixed some things(I hope)
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Quote:
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