Espyo
Member
Don't worry Wolfy, Violo is already taking care of the music. No offense.
As for the sound effects... We... actually don't have any. But I'd recommend keeping it that way for now. On these times, we need to send wads constantly, and extra size isn't something we want. We can live with SRB2's sounds for now, but you can get Sonic Heroes sounds if you want. We'll add them in a far later section.
I forgot Polyobjects don't render floors... But... One could always try. Filio, try making a car pass by. If it looks really stupid, it'll be removed. If it doesn't look all that bad/important, it seems like a good gimmick.
As for the sound effects... We... actually don't have any. But I'd recommend keeping it that way for now. On these times, we need to send wads constantly, and extra size isn't something we want. We can live with SRB2's sounds for now, but you can get Sonic Heroes sounds if you want. We'll add them in a far later section.
I forgot Polyobjects don't render floors... But... One could always try. Filio, try making a car pass by. If it looks really stupid, it'll be removed. If it doesn't look all that bad/important, it seems like a good gimmick.