on Edge said:
Uh... There should be some criteria for S_Skins that don't modify the game. And guys, it should be some actions that should be banned in SOCs. Ex: A_Fireshot, A_Ringexplode, A_CustomPower etc.
No, please, they can be useful for making new enemies or bosses, and I was planning to use A_CustomPower to recreate somewhat the electric shield from S3K in a little mode (of course the white shield is gone there). In any case, ban some actions for some specific objects, like the player.
Talking about SOCs, most actions require the use of properties like ReactionTime, PainChance and such, and if you have two actions using them, simply it won't work. Make more use of Var1 and Var2, please.
Also allow the SonicCD mode to be an extra property for the levels, so it doesn't have to be enabled with "soniccd on". I don't think it can hurt for gameplay, it just replaces flickies with flowers.
Remove the 16-color limit for skins, I don't see any reason about why you have it. To allow SuperSonic to spin the black color was removed in order to allow for proper yellow. I would want that color back again.
Remove the extra lives from the Ultimate mode :P All rings and monitors are removed except for extra lives - that's somewhat odd.
If there's a level that was secret in the original SRB2 game and then gets replaced with a user map, make that level not secret, as it isn't anymore the original one. Probably you'd want to require a new gamedata (you know, MAINCFG) to allow that to work.