About time someone put one of those in SRB2. ^_^Senku_the_swordshog said:OH YEAH COMPANION CUBE
The thing to the left of the orange Sonic.
Senku_the_swordshog said:jumpheight max should be 200, obviously it'll probably get abused but it's still give more of a change to characters wads.
I don't know if I or anyone else has suggested this yet or not but.. abilityitem rather than just thokitem. That way your object spawns when you are using your ability. Maybe even a abilityitemtime = number in tics, and a abilititemnum = the number of times your object appears.
Thok - Spawns like it normally does unless abilityitemtime or abilityitemnum are edited.
Fly - Every abilityitemtime it'll spawn while in your flying frames, not tired.
Glide (Climb is uneffected)- See Fly
Double jump - works like Thok
SS Float - See Fly
Walker Hover - See Fly
Swim - See Fly
And me waiting for you to tell me when to start! Argh! *starts working on* I just wanna warn you I don't plan to use the same length this time and that I plan to expand strings as needed, OK? So adapt SRB2 for that.SSNTails said:In fact, I had Sik start on some Spanish stuff.
SRB2Wiki said:1.1 will have polyobjects; Floor Over Floors that can move in any direction and rotate. SSNTails has bragged about how they are better than ZDoom's, and left hints about them possibly being used as mine carts. He also noted that OpenGL will be at a supreme disadvantage with the advent of this, as he's not bothering to code in OpenGL compatibility.
SuperSonic64 said:Addfunction to go in in the cutscene area so impatient players can't skip cutscenes.Code:noskip = 1
... It would be to ditch some of the Sonic 2 Race things, which defeat the purpose of racing in the level if since only one actually has to do with racing.
It could be:
Score - *already implemented*
Time - *already implemented*
Best Starpost Time - Would record the best time from one starpost to another of a higher value...
Slowest Starpost Time - Same as before but with the longest...
Damage Taken - Lower values are better; grades like matches...
Or something like that, it would effectively place emphasis on racing but not just on getting a real good time.
MBMB said:How about putting metalsonic.wad, metalknuckles.wad, and the tailsdoll-senku.wad into the game as unlockables by doing something with the character they are a robotic version of, like if sonic colllects all the <insert>, it unlocks metal sonic, and with knux metal knux, and tails doll for tails.
Senku Niola said:In Xmas mode water FOFs should be turned into solid blocks with ice friction and the flats should change depending on what they are, if it's water it uses a normal ice one if lava or something else it uses another new flat or something.
mikesword221 said:I don't know if anybody said this yet but I think we should have a radar in match and ctf.
Jazz said:A speech bubble sprite that appears over players heads while typing.
Invulnerability (but cannot shoot) until a player moves upon spawn in Match/CTF to prevent free kills at round start or on idlers.
And variables to turn both these things on and off. -_-