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Boss Mayhem: Message Board Edition: Version 4.2 [sc_BossMayhemMBV4.2.wad] Details »»
Boss Mayhem: Message Board Edition: Version 4.2 [sc_BossMayhemMBV4.2.wad]
Version: , by Sapheros (That guy that ports) Sapheros is offline
Developer Last Online: May 2017

Category: Version: SRB2 Rating: (2 votes - 2.80 average)
Released: 03-05-2017 Last Update: Never Installs: 2
Multiplayer Levels SOCs Scripts Sprites/Graphics

I love to fight bosses, hell, the best parts of a lot of level packs in SRB2 is the chance to kick a boss' sorry ass to kingdom come, SRB2 2.1 has been in fact the BEST of modding era, so much so that even a boss won the OLDC competition once.


i have no quality for a title screen please send help

But what else do I need to say? Oh right. I went out of my way to archive as many available to reuse bosses from SRB2 2.1's modding scene! Each level in this pack is a blast from the past from ported bosses on the MB, obscure bosses from 2.0 ported back, and custom 2.1 bosses that are just amazing and fun to play against. There are up to 21 unique bosses to fight, including the vanilla 7. You want to know what bosses are available? Play it yourself! I'm sure you'll be able to make it out alive... Right? >:)

This mod also heavily features BossRewards.lua and is the main inspiration of it as I originally played this mod.

So why is this called the "MB Edition"? This is actually a revised-for-submissions version of the mod that features bosses that I did have permission to use. The original version featured three bosses that I did not have approval for, and hence had to be removed. You may PM me for any more information on that front and will not be promised the illegal version of the mod.

Of course I can't design a boss for shit so here's some credits for the people that HAVE made them:
FuriousFox
CoatRack
Zipper
The Underground
ManimiFire
Lat'
Ors
Prime 2.0
Blade
Morph
Thompson
RedEnchilada
Chiri
Gaga Hax

these people are wonderful and you should worship them

I want to give special thanks to Lilac and Snow for creating the nice skyboxes in a few of the levels, seriously guys, start making some levels lol

Spoiler: CHANGELOG
Updated to:
Version 2.0
Turned Egg Rock Act 3 into a unlockable once you reach it and if you give up around there you can start over from the secrets menu.

Egg Lober has been added with the permission of ManimiFire.

Devil Super Sonic has been changed into Metal Knuckles (requested by a person that takes quality too seriously Speedwagon)

Renamed MAP99M and MAP97M into PJBOSS and SILENC respectively to prevent conflict with other music packs.

Sped up load times (decided to play around with the default fades so now it loads instantly because idk)

Swapped the placings of Egg Sand Sub and Egg Frostburn for the sake of not realizing you're hearing the same song used for two bosses in this pack (wait that's not supposed to be public!)

EMERGENCY UPDATE
Version 2.1
Fixed an issue where the game would crash at Egg Gauntlet saying it was missing CLM0000.

Added a new function for the final level that makes it more accessible in co-op.

Fixed a song problem in Ghost Boss battle where it was playing Azure Temple's theme.

Updated Title Screen again thanks to Steel Titanium.

Updated to:
Version 3.0

Remade the Hazard Crawla stage to be a little better than before.

A new boss made by me has been added, what is it? I'll never tell, play it yourself!

Updated to:
Version 3.1

Did a few hotfixes based on other mods I used.

Placed the teleport destination in the bleachers of the Castle Eggman portion of Egg Gauntlet so players joining in on the fight don't get an unfair hit.

Updated to:
Version 3.2

More fixes/modifications yay

2.0 Metal Sonic and Knuckles have a proper death animation instead of the awkward ones they had.

Hazard Crawla finally takes the spotlight as first boss! Though... the positions are now swapped... Lat''''''''''''s AMT Crawla also makes an appearance now.

If you haven't found out by now, Megaman is the new boss I've made, and now he's got the runs, becoming even easier than his Version 3.0/3.1 counterparts. He also has a um... simplistic boss cutscene intro now, and his song has been changed as well. His stage also doesn't spawn kill Player 2 in netgames anymore.

Egg Frostburn has lua on his side to "improve" his current moveset, making him look more realistically mobile and dangerous at the same time.

Updated to:
Version 3.3

There's very little for me to mess with technically but now the file size is bigger so download nao



Because I wanted to be special I decided to add a "custom" title screen and intermissions theme as well as changing up the fades a little, including my own custom fade for levels.

The Megaman boss is now up to date with the releases version of the boss.

Pinch music has been added and can be disabled with:
Code:
pinchmus (On/Off)
Defaults to On.

EMERGENCY UPDATE
Version 3.3.1

Fixed an issue with the Megaman Boss not activating the boss intro cutscene for all players.

Fixed an issue involving pinch music and Egg Lober's fight.

Removed pinch music indication.

Updated to:
Version 4.0
An old boss by Lat' has been added, but you'll have a whole level to travel through before getting to him, and this time, he's a rematch like the Checker Wrecker.

Bug fixes/level modifications

EMERGENCY UPDATE
Version 4.1

...I'm sorry...

Fixed a thing number issue where the new Knuckles boss clashed with Metal Knuckles

Changed up the Silver Boss Easter Egg, this time, try not to be Silver when he dies, otherwise you might go down with him... but he's not alone...

Forced disabling player control upon entering the map until the cutscene sequence ended.


Updated to:
Version 4.2
Folks, it's good to take your time, and now that I don't have college classes to attend anymore, I think it's time for personal celebration. A new update that more-or-less, polishes most of the issues in the latest version and adds a couple of new features to boot!

Hard Mode: That old lua isn't getting any use in this mod, So instead, I've decided to allow the player to cripple themselves in this mod. Lemme quickly explain this:

Spoiler: Important Command Info

Setting Hard Mode to "0" will have you play the mod as normal.

Setting Hard Mode to "1" will prevent you from gaining a mercy ring when hitting the boss, as well as gaining score from hitting them.

Setting the Hard Mode to "2" will prevent you from gaining extra lives when defeating bosses, as well as not gaining rings from the boss during the final battle of the mod.

To add to this, the variable you choose will be saved in your config.cfg.

In netgames, this command is only accessible by the Server Owner/Admin. A notification alarm will sound for the entire server upon loading the map, and printing the current variable used and the effect caused by it. The whole server will be in hard mode, so if you're having trouble with bosses... Not sure what I can tell you :P


Egg Rock Zone Act 3 and "The Final Battle" are now fully unlockable levels than can also be accessed in multiplayer. To add to this duo of levels, the aesthetic is more... explosive than usual.

Green Hill Boss and Egg Hopper have been swapped. I realized that Egg Hopper is more abusable than the old Wrecker.

Slightly patched one of the paradoxes that can be obtained in the mod.

Spoiler: Quick Explanation
You can experience a paradox from:
Knuckles
Silver
Shadow
Chuckles

When killed, you will not lose a life, and even in the effect of hardmode, you shouldn't experience a game over too easily. This also mean Silver can now properly fight the Silver boss... god help me the children that will eat this up


Hidden Palace is not that much shit anymore since I pretty much removed most of the level.

Oh, and new fades I guess:



Pinch music has been added and can be disabled with:
Code:
pinchmus (On/Off)
Defaults to On.

Hard Mode can make the mod harder to battle in, just in case you wanted a challenge for once.
Code:
hardmode (0/1/2)
Defaults to 0

If you're looking forward to have your custom/ported boss featured in this mod, shoot out a PM or catch me on Discord, make sure it works 100%, is given proper permission to be used outside of its original purpose and let me know of the difficulty so I can pull my hair out figuring out where to place it.

Download Now

File Type: rar sc_BossMayhemMBV4.2.rar (23.38 MB, 256 views)

Screenshots

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Comments
Old 4 Weeks Ago   #22
Sapheros
That guy that ports
 
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Updated to:
Version 3.3

There's very little for me to mess with technically but now the file size is bigger so download nao



Because I wanted to be special I decided to add a "custom" title screen and intermissions theme as well as changing up the fades a little, including my own custom fade for levels.

The Megaman boss is now up to date with the releases version of the boss.

Pinch music has been added and can be disabled with
Code:
pinchmus (On/Off)
__________________
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Old 4 Weeks Ago   #23
glaber
Emblem Radar Ready
 
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what does pinch music default to?
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Old 4 Weeks Ago   #24
FuriousDragonZ
Paper Mario fan rn
 
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The .Rar file still has V3.2 on it.
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Old 4 Weeks Ago   #25
Sapheros
That guy that ports
 
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Note to self: Stop updating stuff past midnight.

.rar has been updated.
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Old 4 Weeks Ago   #26
Sapheros
That guy that ports
 
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fucking hell

EMERGENCY UPDATE
Version 3.3.1

Fixed an issue with the Megaman Boss not activating the boss intro cutscene for all players.

Fixed an issue involving pinch music and Egg Lober's fight.

Removed pinch music indication.

---------- Post added at 09:07 PM ---------- Previous post was at 08:04 PM ----------

ugh... as of this post, please redownload the .rar, the update was so miniscule I don't think it deserves a new version number.
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Old 4 Weeks Ago   #27
Sapheros
That guy that ports
 
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help me I can't stop touching my mod

Updated to:
Version 4.0
An old boss by Lat' has been added, but you'll have a whole level to travel through before getting to him, and this time, he's a rematch like the Checker Wrecker.

Bug fixes/level modifications

I also decided to throw all of the update posts into a spoiler changelog so there isn't much scrolling.
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Old 4 Weeks Ago   #28
Sapheros
That guy that ports
 
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EMERGENCY UPDATE
Version 4.1

...I'm sorry...

Fixed a thing number issue where the new Knuckles boss clashed with Metal Knuckles

Changed up the Silver Boss Easter Egg, this time, try not to be Silver when he dies, otherwise you might go down with him... but he's not alone...

Forced disabling player control upon entering the map until the cutscene sequence ended.

A few other level fixes/modifications
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Old 4 Weeks Ago   #29
742mph
I make Sonic look like me
 
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You don't need to release a new version every time you find something you want to change. Unless you encounter a major bug, try waiting for at least a few days and then releasing an update that fixes all of the minor ones that you find in that time.
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Old 3 Weeks Ago   #30
Sapheros
That guy that ports
 
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Updated to:
Version 4.2
Folks, it's good to take your time, and now that I don't have college classes to attend anymore, I think it's time for personal celebration. A new update that more-or-less, polishes most of the issues in the latest version and adds a couple of new features to boot!

Hard Mode: That old lua isn't getting any use in this mod, So instead, I've decided to allow the player to cripple themselves in this mod. Lemme quickly explain this:

Spoiler: Important Command Info

Setting Hard Mode to "0" will have you play the mod as normal.

Setting Hard Mode to "1" will prevent you from gaining a mercy ring when hitting the boss, as well as gaining score from hitting them.

Setting the Hard Mode to "2" will prevent you from gaining extra lives when defeating bosses, as well as not gaining rings from the boss during the final battle of the mod.

To add to this, the variable you choose will be saved in your config.cfg.

In netgames, this command is only accessible by the Server Owner/Admin. A notification alarm will sound for the entire server upon loading the map, and printing the current variable used and the effect caused by it. The whole server will be in hard mode, so if you're having trouble with bosses... Not sure what I can tell you :P


Egg Rock Zone Act 3 and "The Final Battle" are now fully unlockable levels than can also be accessed in multiplayer. To add to this duo of levels, the aesthetic is more... explosive than usual.

Green Hill Boss and Egg Hopper have been swapped. I realized that Egg Hopper is more abusable than the old Wrecker.

Slightly patched one of the paradoxes that can be obtained in the mod.

Spoiler: Quick Explanation
You can experience a paradox from:
Knuckles
Silver
Shadow
Chuckles

When killed, you will not lose a life, and even in the effect of hardmode, you shouldn't experience a game over too easily. This also mean Silver can now properly fight the Silver boss... god help me the children that will eat this up


Hidden Palace is not that much shit anymore since I pretty much removed most of the level.

Oh, and new fades I guess:



Pinch music has been added and can be disabled with:
Code:
pinchmus (On/Off)
Defaults to On.

Hard Mode can make the mod harder to battle in, just in case you wanted a challenge for once.
Code:
hardmode (0/1/2)
Defaults to 0
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