Jellybones
Lawful Neutral
Recently finished Sonic Generations. I admit that I've had zero interest in some of the more recent games (Unleashed onward) and haven't tried them, but I think this is one of the better games to have come out in a long while. My only complaints are some level choices and bosses. A longer game would have been appreciated, but seeing as there's plenty of content to return to it's alright with me.
I think the levels are excellent, even if moving slower with classic Sonic is a little strange.
Sega also skipped out on some Classic Sonic representation, I believe. There are very few classic stages, which frankly are some of the most exciting to see remade in 3D. We only have levels from Sonic 1, 2, & 3 and not CD & S&K. I realize Sky Sanctuary is part of S3&K, but the standalone cartridge of S&K did not have that, nor was that game represented in Sonic Generations. And while S3&K is pretty much the intended incarnation of the two games, I think it's a little sad to see that the game didn't get it's own little recognition. And neither did any sort of rival battle with Knuckles. He was Sonic's original rival after all, wasn't he? Seeing a classic Knuckles would have also just been plain cool.
As for modern levels, the level choices make me scratch my head a little. Radical Speedway is an understandable choice... City Escape definitely deserved its spot. But when it comes to Seaside hill, why? There were more interesting levels to pick from Sonic Heroes like Hang Castle or something. Or even being on the Death Egg (whatever it was called in SH). And it's interesting to see that they're not wanting people to forget Sonic '06 with the inclusion of Crisis City. Rooftop Run/Spagonia was hardly a memorable level. But to be fair Unleashed didn't really have memorable levels except for Eggmanland. Still, something like Dragon Road would have been cool since there's already quite a few city levels. I never played Sonic Colors, but that stage just frustrated me. And yes, there's no real reason, but I simply found myself disliking the general theme that went on in that stage.
Still, these are just nitpicks. I am enjoying Gens a lot. Hopefully DLC brings more classic stages.
I think the levels are excellent, even if moving slower with classic Sonic is a little strange.
Sega also skipped out on some Classic Sonic representation, I believe. There are very few classic stages, which frankly are some of the most exciting to see remade in 3D. We only have levels from Sonic 1, 2, & 3 and not CD & S&K. I realize Sky Sanctuary is part of S3&K, but the standalone cartridge of S&K did not have that, nor was that game represented in Sonic Generations. And while S3&K is pretty much the intended incarnation of the two games, I think it's a little sad to see that the game didn't get it's own little recognition. And neither did any sort of rival battle with Knuckles. He was Sonic's original rival after all, wasn't he? Seeing a classic Knuckles would have also just been plain cool.
As for modern levels, the level choices make me scratch my head a little. Radical Speedway is an understandable choice... City Escape definitely deserved its spot. But when it comes to Seaside hill, why? There were more interesting levels to pick from Sonic Heroes like Hang Castle or something. Or even being on the Death Egg (whatever it was called in SH). And it's interesting to see that they're not wanting people to forget Sonic '06 with the inclusion of Crisis City. Rooftop Run/Spagonia was hardly a memorable level. But to be fair Unleashed didn't really have memorable levels except for Eggmanland. Still, something like Dragon Road would have been cool since there's already quite a few city levels. I never played Sonic Colors, but that stage just frustrated me. And yes, there's no real reason, but I simply found myself disliking the general theme that went on in that stage.
Still, these are just nitpicks. I am enjoying Gens a lot. Hopefully DLC brings more classic stages.