Jay
I'm lazy, let's face it
Trouble in Terrorist Town, originally a Garry's Mod game mode created by Bad King Urgrain (not me), has been recreated for Sonic Robo Blast 2! This is a psychological action game mode that requires a minimum of three players (ideally five or more) and replaces normal netgame Match.
When the host starts the round with the Toss Flag key, a ten-second countdown is triggered. After this, the round starts. One in every three players will become a Traitor, and one in every five players will become a Detective. The rest will become Innocents. There are no respawns! Sudden death is in effect. Spectators are only able to speak to other spectators, and cannot join a round in progress. The game ends when all Traitors die, or when all Innocents and Detectives die.
When the host starts the round with the Toss Flag key, a ten-second countdown is triggered. After this, the round starts. One in every three players will become a Traitor, and one in every five players will become a Detective. The rest will become Innocents. There are no respawns! Sudden death is in effect. Spectators are only able to speak to other spectators, and cannot join a round in progress. The game ends when all Traitors die, or when all Innocents and Detectives die.
- Innocent players are the majority. Your goal is to inspect each player closely. Look at how they're playing. Do they seem suspicious? They could be a Traitor. Don't attack everything that moves, though, because killing teammates may cause your team to lose. Instead, focus on other players' reactions and movements. Keep an eye on your assumed-to-be buddies, too, because you will not be alerted to their deaths.
- Traitors are outnumbered. As a traitor, your job is to eliminate the Innocents quietly and quickly. You appear as an Innocent to everyone else, except for fellow Traitors. Don't blow your cover. Use team chat, an ability unique to Traitors, to whisper amongst your accomplices. Coordinate and take down Detectives from a distance to cripple the Innocents.
- Detectives are scarce. Anyone who is a Detective is guaranteed to not be a traitor, and has a blue name. As a detective, you are alerted if a Traitor is nearby - their identity is not revealed, but you should be able to narrow it down. Traitors will probably try to kill you first to keep you from informing your teammates, so watch your back. Anyone trying to keep their distance may be a suspect.
Version 1.1 - 8/10/2015
Initial submission.
- Environmental damage now permanently kills you, just like player deaths, and no longer spits out an error.
- Proper traitor anti-camp system has been introduced - if you are a traitor and do not kill an innocent within three minutes, you will die. You will be warned at one minute left, thirty seconds left, and ten seconds left.
- Detectives have a 33% larger "traitor is nearby" radius, although this gimmick should probably be dropped in favor of a better one.
- Removed teamkill limit and console notifications.
- Added an explanation for why the round ended (no traitors left, traitors ran out of time, etc.)
- A few other slight modifications to the code.
Initial submission.
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