As I said above, do NOT let the game pick levels on its own. It will default to the CTF maps and that is BAD. All ring mode maps have two magnets.ZTaimat said:Another noticeable blemish:
in ring mode, a few stages seem to only have one 'ring post' to a base. The game seems to look for the two closest ring posts, and give each a ring. As such, in the 1-post-to-base stages, you're giving the other team rings. (Most noticable: Nimbus ruins)
You can't really get a good idea of how the mode works until you play with other people (+4 player netgames, preferably). Players can and DO interfere with each other, especially considering the fact that attacking the enemy base will A) Temporarily disable the magnet and, B) Spew a handful of rings out of it.JEV3 said:Stuff about ring mode
Jazz said:If it is so easy, why don't you explain how to fix it, then?
I said:This EXE sigsevs upon attempting to execute a dedicated server. When attempting to join a server created normally, the server computer's EXE shuts down upon another player joining.
SuperSonic64 said:The pause button is your friend...
Works fine for me!
Shuffle said:Grrrrr. It could be a bit before RC2 gets out. The source of some of the bugs in RC1 is from Alam merging new code into my project.. and he just merged more new code.. that REALLY messed things up. Ever so slightly pissed right now.
NEITHER of those are bugs. The first one is supposed to happen. As for the second one, I've said a few times in this topic not to let the game choose the maps itself, as it defaults to CTF maps instead of ring mode maps. THAT is a bug.CrazyChaosChao111 said:This mod is awesome, 10/10.
But I found 2 bugs D:
In Ring mode, if you have a weapon ring (Maybe it's only rail, i dunno), it will keep taking it from you at the bases and keep increasing your points until the weapon ring is out of effect.
Another one in ring mode, in one level (The floating one... Cloud Palace), once you go to the base with the rings, it carries them all the way across the map to the other base, and I also found a bunch of blue rings in the middle of the map, just floating there, stuck, not solid.
Other than that, super mod! :)
Edit: Oops, seems one of them was already found.
Shuffle said:NEITHER of those are bugs. The first one is supposed to happen. As for the second one, I've said a few times in this topic not to let the game choose the maps itself, as it defaults to CTF maps instead of ring mode maps. THAT is a bug.CrazyChaosChao111 said:This mod is awesome, 10/10.
But I found 2 bugs D:
In Ring mode, if you have a weapon ring (Maybe it's only rail, i dunno), it will keep taking it from you at the bases and keep increasing your points until the weapon ring is out of effect.
Another one in ring mode, in one level (The floating one... Cloud Palace), once you go to the base with the rings, it carries them all the way across the map to the other base, and I also found a bunch of blue rings in the middle of the map, just floating there, stuck, not solid.
Other than that, super mod! :)
Edit: Oops, seems one of them was already found.
LEVEL 100
levelname = Silver Cascade
Act = 0
MusicSlot = 90
NextLevel = 81
Weather = 0
SkyNum = 1
timeofday = 1
typeoflevel = 8192