1) Smoother camera alignment on water slides
Camera aligns too abruptly to character's trajectory on curved water slides. This should be smoother. See 1st DSZ2's water slide. I have some levels that use some 90º turns on water slides, seems the camera will hit the walls...
2) Getting camera unstuck from FOF's surfaces
This happens in Lift Bridge Zone (my CTF level) and
Twisted Terminal Zone. On LBZ, if character gets into the bridge's tubes, the camera gets stuck outside, over the FOF (this worked so well in 1.09.4). On TTZ, if I do
toggle chasecam while I'm in underground, the camera gets stuck over the FOF.
(in pictures above, the character was actually under the FOF, but the camera was stuck over the FOF)
3) New thing: Fireball Spawner
Works almost like
Rock Spawner but instead of making rocks fall from a cliffside, it makes
fireballs that hurts the player; if falling on floor, stick on floor like slimeballs (Egg Slime) and disappear after some few seconds.
I think of using it in things like this:
:D