SRB2 Message Board  

Go Back   SRB2 Message Board > Sonic Robo Blast 2 > SRB2 Discussion

Reply
 
Thread Tools Search this Thread
Old 05-27-2018   #121
glaber
Emblem Radar Ready
 
glaber's Avatar
Default

What happens when the cart crashes into the following:
Wall?
Badnik?
TNT Barrel?
solid non-moving object?
__________________
SRB2TP (The Past) 1.08 Now Avaiable
Why wouldn't you glide and climb as Super Knuckles?
glaber is offline   Reply With Quote
Old 05-27-2018   #122
RomioTheBadass
PK3 Fetishist
 
RomioTheBadass's Avatar
Default

My guess, you fall off the Minecart, or maybe you get hurt, also seeing as the Minecart follows a pre-defined path I don't think it would crash on walls or solid non-moving objects.
__________________
Sonic 3D Ass : Horrible camera island.

Last edited by RomioTheBadass; 05-27-2018 at 03:42 AM.
RomioTheBadass is offline   Reply With Quote
Old 05-27-2018   #123
Goldenhog
Wandering Protagonist
 
Goldenhog's Avatar
Default

The 2.2 trailer has a part where the player has to avoid spiked walls in the minecart, though. So it's probably very possible to crash onto things. I imagine the cart breaks down and the character acts like you got hit normally when that happens, and you'd have to go the rest of the way on foot.

I don't know, those carts are hella slow so that's not much of a punishment.
__________________
Quote:
Originally Posted by Asagi Asagiri
I need power over the people! The stupid, STUPID people!
Goldenhog is offline   Reply With Quote
Old 05-29-2018   #124
GuyWithThePie
Meowth That's Right!
 
GuyWithThePie's Avatar
Default

I bet it's an instakill. That or you lose rings but stay on the cart.
GuyWithThePie is offline   Reply With Quote
Old 09-08-2018   #125
HomestuckTrash
I TOLD YOU ABOUT THE STAIRS
 
HomestuckTrash's Avatar
Default

No Red Volcano act 2? kinda strange
HomestuckTrash is offline   Reply With Quote
Old 09-08-2018   #126
Monster Iestyn
Friendly Neighbour-Hood
Moderator
 
Monster Iestyn's Avatar
Default

RVZ2 is not being worked on for 2.2, that's for afterwards.
__________________
My page stuffed full of MIDI goodness!
The Hitchhiker's Guide to the Robo-Hoodiverse
Timeline of Sonic Robo Blast History!

That's an uppercase i, not a lowercase L, for the record. Also, it's pronounced "Yes-tin".
Monster Iestyn is offline   Reply With Quote
Old 09-13-2018   #127
TrailBlazer
 
TrailBlazer's Avatar
Default

Are there going to be any changes to existing sprites, gfx, and state names?
I would like to know so that any graphic packs I usually use can still be used in 2.2.

I'm not worried about new ones being added since those will have to be made anyways.
TrailBlazer is offline   Reply With Quote
Old 4 Weeks Ago   #128
XleederTH
íReremy
 
XleederTH's Avatar
Default

Quote:
Originally Posted by TrailBlazer View Post
Are there going to be any changes to existing sprites, gfx, and state names?
I would like to know so that any graphic packs I usually use can still be used in 2.2.

I'm not worried about new ones being added since those will have to be made anyways.
I don't think they'd need to change the textures names.
__________________
Nothing for nothing, is the key :v
Visit my youtube channel!
XleederTH is offline   Reply With Quote
Old 4 Weeks Ago   #129
GuyWithThePie
Meowth That's Right!
 
GuyWithThePie's Avatar
Default

Surprised nobody's talking about this.
https://youtu.be/jgdYnczKzVA
GuyWithThePie is offline   Reply With Quote
Old 3 Weeks Ago   #130
frozenLake
 
frozenLake's Avatar
Default

Posted this on the video, but I figure I should copy it here, to make sure it is seen:

"Not entirely sure I like the completely new song. the bit that starts at 0:55 is a great remix, though. but the rest of it just seems too high energy, and loses the foreboding feeling of the original."
__________________
"ringslinger is more unbalanced than sonics thok" -White, 11/6/2017
frozenLake is offline   Reply With Quote
Old 3 Weeks Ago   #131
MrMcLime
Real Adventurer
 
MrMcLime's Avatar
Default

I dunno, the original never struck me as particularly foreboding, save for the way it opens. I think the new one is a definite improvement.
__________________
"Any job worth doing is worth getting paid for." - MrMcLime, several times throughout 2016
MrMcLime is offline   Reply With Quote
Old 3 Weeks Ago   #132
Goldenhog
Wandering Protagonist
 
Goldenhog's Avatar
Default

Man, I had no idea they were uploading more 2.2 songs. I have no idea how I missed GuyWithThePie's post either. Good thing frozenLake and MrMcLime posted too or I'd still be in the dark about this.

Anyway I quite like the new THZ1, though my nostalgia for the old one is stopping me from saying it's better. As for the boss, I agree it's a tad too upbeat and energetic. I try to picture the GFZ1 boss with this new song and they just don't connect. Not that it still isn't a huge upgrade over the old song.
__________________
Quote:
Originally Posted by Asagi Asagiri
I need power over the people! The stupid, STUPID people!
Goldenhog is offline   Reply With Quote
Old 3 Weeks Ago   #133
DylanDude
The Mammoth of Mine Maze
 
DylanDude's Avatar
Default

For me, it was what I had been wanting for some time. The energetic shift is far more reminiscent of the classic games (both old and new) and I believe it will help make the bosses more enjoyable... as long as some of them are updated to make them fit. Because the Egg Mobile and the Sea Egg aren't suited well for this theme at all.
__________________
"Good soldiers follow orders."
DylanDude is offline   Reply With Quote
Old 2 Weeks Ago   #134
Trolo Bobo
Get "N" or get out!
 
Trolo Bobo's Avatar
Default

So far I love all the remixes that were shown, just adds a new layer to that 2.2 hype already instilled. And I assume a number of boss battles will be reworked (some more, some less) so let's not compare how fitting the boss music is with the level itself before we actually see the final version.



Seriously, though, guys (devs), I don't know how often people stop and say this, but thank you. For everything.
__________________
"A delayed game is eventually good, but a bad game is bad forever." - Shigeru Miyamoto
Trolo Bobo is offline   Reply With Quote
Old 2 Weeks Ago   #135
RomioTheBadass
PK3 Fetishist
 
RomioTheBadass's Avatar
Default

Thank you for your work on Re-imagining the 3rd Act Boss fight theme, definitely an improvement over the original but I feel it lacks a bit of sense of energy, it could easily fit as a regular act music, of course that's just my opinion so take that with a grain of salt.
__________________
Sonic 3D Ass : Horrible camera island.

Last edited by RomioTheBadass; 2 Weeks Ago at 01:56 PM.
RomioTheBadass is offline   Reply With Quote
Old 2 Weeks Ago   #136
Rob
Administrator
 
Rob's Avatar
Default

Quote:
Originally Posted by RomioTheBadass View Post
but I feel it lacks a bit of sense of energy
And the current one doesn't?

The boss music has been my personal most hated track in the game for about a decade now. It's awful, lacks anything like energy, a sense of urgency, or anything truly memorable. This is such a massive upgrade to that, it's insane

Last edited by Rob; 2 Weeks Ago at 07:54 PM.
Rob is offline   Reply With Quote
Old 2 Weeks Ago   #137
frozenLake
 
frozenLake's Avatar
Default

Well, if the Eggman bosses themselves suddenly became more fast paced, instead of slowly pressing buttons, then it would make sense, but right now, it doesn't fit for any of the existing eggman bosses.

Like, It could work for a Sonic Advance 2 esque running boss? But for the primarily stationary bosses of today, it... doesn't.
__________________
"ringslinger is more unbalanced than sonics thok" -White, 11/6/2017
frozenLake is offline   Reply With Quote
Old 2 Weeks Ago   #138
Trolo Bobo
Get "N" or get out!
 
Trolo Bobo's Avatar
Default

Well imo that's the music's role in the first place, to enhance whatever is being shown and give a certain impression. A slower boss level with an upbeat track is always going to seem more alive than a fast paced one with a slow tune. As for the battles themselves, there's not much that can be changed to make them seem more fast paced. Take the first one for example, right now I think it's perfectly balanced in the sense that it offers a reasonable challenge but still has a tame nature compared to the later ones, to ease the player in the difficulty curve.

Also, the music for the Metal Sonic Boss is a lot more alive than the usual Boss music, and it fits perfectly, whereas the Egg Rock Core one REALLY doesn't (wonder if those will be remasterd)
__________________
"A delayed game is eventually good, but a bad game is bad forever." - Shigeru Miyamoto
Trolo Bobo is offline   Reply With Quote
Old 2 Weeks Ago   #139
RomioTheBadass
PK3 Fetishist
 
RomioTheBadass's Avatar
Default

Quote:
Originally Posted by Rob View Post
And the current one doesn't?
I'm not saying the current one's better, I'm just saying the new one could use some improvement, I didn't feel the sense of "threat" from it.
__________________
Sonic 3D Ass : Horrible camera island.

Last edited by RomioTheBadass; 2 Weeks Ago at 12:27 AM.
RomioTheBadass is offline   Reply With Quote
Old 2 Weeks Ago   #140
glaber
Emblem Radar Ready
 
glaber's Avatar
Default

I suppose that's why I usually use the Mystic Realm Boss track instead of track 3
__________________
SRB2TP (The Past) 1.08 Now Avaiable
Why wouldn't you glide and climb as Super Knuckles?
glaber is offline   Reply With Quote
Reply

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:30 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2018, vBulletin Solutions, Inc.