akirahedgehog
Veteran
No there is not.
is it with the SRB2Mac.app in Srb2mac.dmg or Srb2mac_ALAM.dmg? I think Srb2mac.dmg should still being using the floating point math in angle code, and I fixed up the mess in the fixed point math version of it in ALAM (which used to be trunk but I see I still do not double-check all my changes, so I moved all my changes to it's branch and merge patchs to trunk as needed.....)
May I ask where this "Srb2mac_ALAM.dmg" I can't find it up for download and I really want NiGHTS mode to work again. I mean... In slumber circuit it even has the big so....
Sorry for complaining about it, but it's good to have a perfect port, right? XP
And you probably already know this, but the swinging chains in the mac port don't work properly. 8P
SRB2Mac Mods:
http://alam.srb2.org/SRB2_mac/
Sorry for complaining about it, but it's good to have a perfect port, right? XP
And you probably already know this, but the swinging chains in the mac port don't work properly. 8P
No, it's all non-x86 CPUs and floating point numbers.I believe that's just a problem associated with PowerPC CPUs.
I believe that's just a problem associated with PowerPC CPUs.
No, it's all non-x86 CPUs and floating point numbers.
both of you are wrong, it how GCC handle float-point math
It been fixed in ALAM/2.0.5, I just push the patch to fix this to trunk and just started push the fix to the all the mod branches
Read the first post.how do i get the opengl exe to work
I have the PSP 3000 and I made an srb2 folder in my psp>games folder and put the Srb2psp.pbp in the folder and it keeps saying corrupt data on the PSP.What do I do?
Can you guys create an Srb2 that can work for Window 7 please?
Oh really? Then maybe their is something wrong with my computer than. =PWhat are you talking about? SRB2 works fine on Win7.