SC made me remember when I had a SNES, and I played Donkey Kong. I liked the stage Minecart Carnage, that features the same situations he is saying, but just with slight changes, like the minecart falls when it reaches a broken part of the rails, or an enemy comes in a minecart towards the player to collide with him and drive him out. Good memories. And good idea, Spirit Crusher. I suggest, for hazards on the rails, broken pipes spewing slime, or spikes coming out of the walls, or something with dynamite. That would be really cool. But FFF, Why did you put that rumbling platforms? They should at least fall down on the slime. The just rumble, and that is a silly thing. Isn't a kind of linedef special to make them fall timedly when touched to give the sensation that the platform lost the balance?
Anotha thing: The Level Select stuff is because I ended TP totally and my badges were only Tails's level select. That's awful!