Autosaver
Member
Violo said:Yeah, wind can do loops can it, I need proof. Let's just go with zoom tubes.
Oh,you added "loops" later on and I didn't see it.
Sorry
Violo said:Yeah, wind can do loops can it, I need proof. Let's just go with zoom tubes.
Someone hasn't used the match beta. It's already in, ZG00.zeldagamer00 said:A quick Sayteam key, because we already have a quick Say/talk key.
Its called I didn't play the old match beta leak. >.>Chaos Knux said:Someone hasn't used the match beta. It's already in, ZG00.zeldagamer00 said:A quick Sayteam key, because we already have a quick Say/talk key.
@Spazzo: But its kinda hard to pass off when the flag goes flying and you have about 5 opponents around you, not to mention that you have you get the attention of your team-mate(s) before hand.zeldagamer00 said:A flag pass key, and when the other player gets the flag, have a message saying "Player 1 passed the flag to Player 2!"
Spazzo edit: There's already a flag toss key...
ZG00 edit: Removed the teamsay so everybody can see it.
This isn't a bug; that's exactly how it worked in the old games. Thus, that's how it works here.fawfulfan said:I have a bug report. You know how you get an extra life for every hundred rings? It doesn't work after 200 rings.
BlueZero4 said:Also, something that bugs me is that when you hit the "reset camera" button, the camera doesn't center behind the player. This wouldn't be a problem normally, except that using an FPS control scheme and then using the "turn camera" buttons makes it impossible to play correctly. Having "reset camera" center the camera behind the player would also be amazing for analog mode so that we can control the camera without using the "turn camera" button.
bind }KEY{ "cam_rotate 0"
arnold_the_bartender said:There's just one gripe about Sonic's walking sprites. No offense but it looks like he's constipated or something. Instead of hooking his arm like he's doing boxing when viewing him from the front view or swinging it back like he's skipping like a girl from the back view, I think the arm movement (and the leg movement would have to change to complement it) should be have more of a Sonic 2 or 3 approach. Not to mention the flow would seem to make more sense. I think tails has the same problem. In the original games his arms were more at his side. It seems overdramatic. Because of the way how Sonic's walking sprites are, there have been multiple recolors or wads using those sprites as an outline, resulting in a multitude of the same walking animation being spawned everywhere They would work, however, for Amy and the like. If anybody has played Fighting Force and chose to play as Alana, she swings her arms exactly like Sonic's in SRB2.
MattW_CFI said:This isn't a bug; that's exactly how it worked in the old games. Thus, that's how it works here.fawfulfan said:I have a bug report. You know how you get an extra life for every hundred rings? It doesn't work after 200 rings.
Nathan Speed said:MattW_CFI said:This isn't a bug; that's exactly how it worked in the old games. Thus, that's how it works here.fawfulfan said:I have a bug report. You know how you get an extra life for every hundred rings? It doesn't work after 200 rings.
No. In the old games you got an extra life after every 100 rings. So at 100 you got an extra life, at 200 you got an extra life, and 300 you got an extra life, and so on.
Why don't we make it like in CoD where if someone's typing or changing options, something appears above their head, or it says "PLAYERNAME is typing..."
Already implimented, except that there IS no comination rings or ring time limit anymore. The new match system is more like Skulltag's, where you can change your weapon at will. The Infinity rings still work the old way though.darkness claw said:Give us the option to swap between weapon rings, so you can manually choose and combine weapon rings that you have with you, rather than the game automatically combining the ones you have.
(And the weapon rings you aren't using don't get their time limit depleted.)
james77358 said:maybe we need like a... high score list for the game (and mods, if the creator wants) and maybe you can send the score and best time attack online (cheat codes and god menus will disable the high score and time attack feature. custom charaters still have a chance to place their name in the high score list. a pic that says "CuStOm" next to the name will tell players if a custom character had got their name in the high score list.).
Simsmagic said:james77358 said:maybe we need like a... high score list for the game (and mods, if the creator wants) and maybe you can send the score and best time attack online (cheat codes and god menus will disable the high score and time attack feature. custom charaters still have a chance to place their name in the high score list. a pic that says "CuStOm" next to the name will tell players if a custom character had got their name in the high score list.).
If this is implemented, I don't think Custom Characters should be featured. Otherwise people will create completely overpowered characters for the sake of being on the leaderboards.
MegamanZero29292 said:Elec = Double Jump
Wind = Slow Descent
Water = Bounce
Bomb = explode
Fire = thok
Chaos Knux said:Elec = Double Jump
Wind = Slow Descent
Water = Bounce
Bomb = explode
Fire = thok
Bold: Effects given to Elemental (Green) Shield.
Italic: Sprites recycled for Force Shield
blargen said:Debug mode.