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Old 06-06-2013   #21
SSNTails
What part of 'RETIRED' don't you understand?
 
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Oh man.. the things I make the front page for...
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Old 06-07-2013   #22
Instantpast
 
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I've probably heard of it, however never played it! I may not intend to play it for now, maybe later.

Seeing from the Sonic retro video, I kinda like it. It's Doom-ish!
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Old 05-27-2014   #23
Rayfan
A mi me gusta el taca taca!
 
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SSN, Does this work with the DOS version of Doom II? (Im using DosBox)
If not, could you make it compatible?
Or at least say me the command line to make a bat by myself.
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Last edited by Rayfan; 05-27-2014 at 10:43 PM. Reason: Because i forgot to write something.
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Old 05-27-2014   #24
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Quote:
Originally Posted by Rayfan View Post
SSN, Does this work with the DOS version of Doom II? (Im using DosBox)
If not, could you make it compatible?
Or at least say me the command line to make a bat by myself.
I thought SNNTails stopped working on Sonic Doom 2 altogether... Along with Srb2?
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Old 05-28-2014   #25
SSNTails
What part of 'RETIRED' don't you understand?
 
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Quote:
Originally Posted by Rayfan View Post
SSN, Does this work with the DOS version of Doom II? (Im using DosBox)
If not, could you make it compatible?
Or at least say me the command line to make a bat by myself.
Why not just run it in Windows? All you need from Doom 2 is the DOOM2.WAD file.
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Old 06-19-2014   #26
Rayfan
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Quote:
Originally Posted by SSNTails View Post
Why not just run it in Windows? All you need from Doom 2 is the DOOM2.WAD file.
Ah, thanks also, whats up with the bunny head cursor?
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Old 06-19-2014   #27
glaber
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That would be from the source port of Doom 2 you're using.
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Old 07-02-2014   #28
Rayfan
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I got a problem, now most Monsters got their original Sprites, Including: Baron Of Hell, Cyber Demon, Pain Elemental, Arachnotron, Demon And Hell Knight.
But Pain Elemental and the Lost Soul had their original Sprites before the error, theres anyway to fix this?
PS: Sorry for bothering again...
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Old 07-15-2014   #29
Shane
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I believe I mentioned that to him while I was converting the WAD to PK3. I just downloaded the version in his post again to make sure there wasn't an incompatibility with the PK3 I was working on. I haven't had time to touch this in a while, really, but I'd have to look and see if it's an incompatibility caused by the DEH or BEX files. Whenever I finish converting it to DECORATE, that issue should be resolved.
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Old 07-17-2014   #30
BlasterGuy
A.K.A. TheSonicMaster580
 
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Can you please fix up all of the levels of Sonic Doom, have them be created in the "ZDoom (Doom In Hexen Format)", Convert the file into a PK3, fix the level designs, and of course, having MAPS 25 and 26 to be Death Egg Zone Acts 1 and 2 while MAPS 27 and 28 can be the Final Bosses and make MAPS 29-35 be Special Stages 1-7.
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Old 02-24-2017   #31
MarioFreak2001
The Cyan Knux
 
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loading these wads in SRB2 leads to rather... interesting results.
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