SRB2 Message Board  

Go Back   SRB2 Message Board > Archived > Outdated Releases (0.X & 1.X)

 
 
Thread Tools Search this Thread
Old 01-19-2008   #41
Kaysakado
Default

By the way, I remember seeing a screenshot of Emerald Park's fountain, with ZDoom-style particles. Care to explain why they're not in this edition?
__________________
Join the Crashed Cafe!
Kaysakado is offline  
Old 01-19-2008   #42
Sky Ninja
 
Sky Ninja's Avatar
Default

In ring mode, in Silver Cascade, you have a missing texture behind the bases.
Sky Ninja is offline  
Old 01-19-2008   #43
Blade
ANNIHILATE.
Developer
 
Blade's Avatar
Default

This is evry good. However, there are some bugs... Mainly the sky at Iron Turret Ring in mode. And ring mode needs to be in 1.1.
__________________
MERRY EGGS-MAS 2012 EVERYONE!

Quote:
Originally Posted by Fawfulfan
Linedef Type 451 - Linedef Executor: Make Level 20% Cooler!
Quote:
Blade was hit by Inuyasha.
<Blade> osuwari
Inuyasha is no longer super.
Blade is offline  
Old 01-19-2008   #44
JEV3
There and back again~
Developer
 
JEV3's Avatar
Default

Hmm... ok, for being someone whose been after a ring race gametype for a long time, I have to admit that the CTF maps aren't quite the best way to use it.

I haven't played this in multiplayer, but so far it seems to be run in the middle of a CTF map, gather rings, then run back. Problem is, each team could do it at their own base, minimize loss and rack up huge scores with little event. The giant rings seem to significantly change the course of the gameplay when they show up, giving those who are the first to fetch them hundreds of rings.

Personally I would see a map using this more of a SP level that is built around going forward similar to a race, and collecting rings. Checkpoints could have those magnet things except they'd pick them up at a faster rate so you can walk by them and still lose a hundred or so rings. It actually may be neater if executed in the SRB2 Riders just because getting rings/items seems to be a natural part of racing games.

And opponents should lose like five rings upon being hit (don't really know exactly what this is actually, guessing its been unchanged) to prevent losing so much so quickly.

Thats it... oh wait, is the program name some kind of joke or something, I wasn't around for older versions so I wouldn't know if its just some old gag but yeah... just wondering.
__________________
"A man who's a dreamer and never takes leave, who thinks of a world that is just make believe
Will never know passion, will never know pain, who sits by the window will one day see rain..."

~The Greatest Adventure: Ballad of the Hobbit
JEV3 is offline  
Old 01-19-2008   #45
ZarroTsu
Crumpled Up And Thrown Away
 
ZarroTsu's Avatar
Default

Another noticeable blemish:

in ring mode, a few stages seem to only have one 'ring post' to a base. The game seems to look for the two closest ring posts, and give each a ring. As such, in the 1-post-to-base stages, you're giving the other team rings. (Most noticable: Nimbus ruins)
ZarroTsu is offline  
Old 01-19-2008   #46
Shuffle
Developer
 
Shuffle's Avatar
Default

Quote:
Originally Posted by ZTaimat
Another noticeable blemish:

in ring mode, a few stages seem to only have one 'ring post' to a base. The game seems to look for the two closest ring posts, and give each a ring. As such, in the 1-post-to-base stages, you're giving the other team rings. (Most noticable: Nimbus ruins)
As I said above, do NOT let the game pick levels on its own. It will default to the CTF maps and that is BAD. All ring mode maps have two magnets.
Quote:
Originally Posted by JEV3
Stuff about ring mode
You can't really get a good idea of how the mode works until you play with other people (+4 player netgames, preferably). Players can and DO interfere with each other, especially considering the fact that attacking the enemy base will A) Temporarily disable the magnet and, B) Spew a handful of rings out of it.

A new note, try not to host games on levels with spike sectors. I have NO freaking idea why, but it crashes even the host when people join servers with spikes in them. I'll try to get it fixed, but I really don't know what's wrong.
__________________
Lelouche Vi Britannia commands you.. MAKE BETTER POSTS!
Shuffle is offline  
Old 01-19-2008   #47
mariofan13
Default

you are the best keep up the good work.
__________________
i live in a place called mushroomkingdom here is my forums www.mariofan13.forumsvibe.com it is the same here but differant.


super mario bros. bowser strikes back 2%
mariofan13 is offline  
Old 01-19-2008   #48
SuperSonic64
 
SuperSonic64's Avatar
Default

I figured out how to solve the netplay problem already.

Quite Easy if you ask me.

edit: 4 pages in one day? OMG
__________________
I'm thinking of leaving srb2 soon....
www.xsrb2x.350.com
Quote:
Originally Posted by Ash
I got admined on the srb2mb and SigSevCafe
I'm an admin
HAHAAHA
I banned supersonic64.
=P
SuperSonic64 is offline  
Old 01-19-2008   #49
Jazz
 
Jazz's Avatar
Default

If it is so easy, why don't you explain how to fix it, then?
__________________
Now that's a real game logo.
Jazz is offline  
Old 01-19-2008   #50
SuperSonic64
 
SuperSonic64's Avatar
Default

Quote:
Originally Posted by Jazz
If it is so easy, why don't you explain how to fix it, then?
The pause button is your friend...

Works fine for me!
__________________
I'm thinking of leaving srb2 soon....
www.xsrb2x.350.com
Quote:
Originally Posted by Ash
I got admined on the srb2mb and SigSevCafe
I'm an admin
HAHAAHA
I banned supersonic64.
=P
SuperSonic64 is offline  
Old 01-19-2008   #51
Chaos Knux
Daww, a mother and her foal
 
Chaos Knux's Avatar
Default

*shoots a random AK-47 at SS64* We would lke to know how fix it so we DON'T have to pause on joins.
__________________
Atra gulia un ilian tauthr ono un atra ono waíse sköliro fra rauthr.
My Friend Codes
---
Quote:
Originally Posted by Derpy Hooves; Today, Tomorrow, and Forever
SUPER NARWHAL, MY MUFFIN!
Chaos Knux is offline  
Old 01-19-2008   #52
sonicfreak94
 
sonicfreak94's Avatar
Default

Most people pause when people join anyway, due to joiner lag. At least, every server I join. >.>
sonicfreak94 is offline  
Old 01-19-2008   #53
Jazz
 
Jazz's Avatar
Default

Quote:
Originally Posted by I
This EXE sigsevs upon attempting to execute a dedicated server. When attempting to join a server created normally, the server computer's EXE shuts down upon another player joining.
Quote:
Originally Posted by SuperSonic64
The pause button is your friend...

Works fine for me!
Hard to pause a dedicated server that sigsevs upon execution. Equally hard to pause when SRB2 exits itself instantly upon player join, unless you expect me to keep the game paused indefinitely, which kind of defeats the purpose of playing the game in the first place.
__________________
Now that's a real game logo.
Jazz is offline  
Old 01-19-2008   #54
Vash
 
Vash's Avatar
Default

The server didn't shut down right when I joined sb's server. But the only problem I have is that it crashes right after the stage ends. For some reason, I think this EXE wants me to not play the game normally, and doesn't want any stage to be finished.
__________________
Quote:
Originally Posted by From IRC
Renard: vash what the crap i've never seen this happen to anybody in any irc
For some reason, my connection just disconnected 27 freaking times on August 27th for no reason. (Oh, wow.. XD 27 pings on August 27th)
Vash is offline  
Old 01-20-2008   #55
Shuffle
Developer
 
Shuffle's Avatar
Default

Grrrrr. It could be a bit before RC2 gets out. The source of some of the bugs in RC1 is from Alam merging new code into my project.. and he just merged more new code.. that REALLY messed things up. Ever so slightly pissed right now.
__________________
Lelouche Vi Britannia commands you.. MAKE BETTER POSTS!
Shuffle is offline  
Old 01-20-2008   #56
Ghost_Zero
wow it's toast
 
Ghost_Zero's Avatar
Default

This mod is awesome, 10/10.

But I found 2 bugs D:

In Ring mode, if you have a weapon ring (Maybe it's only rail, i dunno), it will keep taking it from you at the bases and keep increasing your points until the weapon ring is out of effect.

Another one in ring mode, in one level (The floating one... Cloud Palace), once you go to the base with the rings, it carries them all the way across the map to the other base, and I also found a bunch of blue rings in the middle of the map, just floating there, stuck, not solid.

Other than that, super mod! :)

Edit: Oops, seems one of them was already found.
__________________
zoinks
Ghost_Zero is offline  
Old 01-20-2008   #57
Cue
ALAM STOP BREAKING THE S
 
Cue's Avatar
Default

Quote:
Originally Posted by Shuffle
Grrrrr. It could be a bit before RC2 gets out. The source of some of the bugs in RC1 is from Alam merging new code into my project.. and he just merged more new code.. that REALLY messed things up. Ever so slightly pissed right now.

Revert is your friend!
__________________
Quote:
<+Jev3> btw guys, now that Cue is gone, the Master Server is going to be awesome http://tvtropes.org/pmwiki/pmwiki.ph...tistsAreBetter
Quote:
<@Mystic> That's a good idea, Cue.
Cue is offline  
Old 01-20-2008   #58
Shuffle
Developer
 
Shuffle's Avatar
Default

Quote:
Originally Posted by CrazyChaosChao111
This mod is awesome, 10/10.

But I found 2 bugs D:

In Ring mode, if you have a weapon ring (Maybe it's only rail, i dunno), it will keep taking it from you at the bases and keep increasing your points until the weapon ring is out of effect.

Another one in ring mode, in one level (The floating one... Cloud Palace), once you go to the base with the rings, it carries them all the way across the map to the other base, and I also found a bunch of blue rings in the middle of the map, just floating there, stuck, not solid.

Other than that, super mod! :)

Edit: Oops, seems one of them was already found.
NEITHER of those are bugs. The first one is supposed to happen. As for the second one, I've said a few times in this topic not to let the game choose the maps itself, as it defaults to CTF maps instead of ring mode maps. THAT is a bug.
__________________
Lelouche Vi Britannia commands you.. MAKE BETTER POSTS!
Shuffle is offline  
Old 01-20-2008   #59
Cue
ALAM STOP BREAKING THE S
 
Cue's Avatar
Default

Quote:
Originally Posted by Shuffle
Quote:
Originally Posted by CrazyChaosChao111
This mod is awesome, 10/10.

But I found 2 bugs D:

In Ring mode, if you have a weapon ring (Maybe it's only rail, i dunno), it will keep taking it from you at the bases and keep increasing your points until the weapon ring is out of effect.

Another one in ring mode, in one level (The floating one... Cloud Palace), once you go to the base with the rings, it carries them all the way across the map to the other base, and I also found a bunch of blue rings in the middle of the map, just floating there, stuck, not solid.

Other than that, super mod! :)

Edit: Oops, seems one of them was already found.
NEITHER of those are bugs. The first one is supposed to happen. As for the second one, I've said a few times in this topic not to let the game choose the maps itself, as it defaults to CTF maps instead of ring mode maps. THAT is a bug.
What the hell did you do to make it pick CTF maps...?

Ah, I see now, genius, you put the nextlevel as the CTF map equiv. of the ring collection map >_>

Quote:
LEVEL 100
levelname = Silver Cascade
Act = 0
MusicSlot = 90
NextLevel = 81
Weather = 0
SkyNum = 1
timeofday = 1
typeoflevel = 8192
__________________
Quote:
<+Jev3> btw guys, now that Cue is gone, the Master Server is going to be awesome http://tvtropes.org/pmwiki/pmwiki.ph...tistsAreBetter
Quote:
<@Mystic> That's a good idea, Cue.
Cue is offline  
Old 01-20-2008   #60
Kaysakado
Default

If I may make a suggestion, you should be able to steal from the other team's base in ring mode.
__________________
Join the Crashed Cafe!
Kaysakado is offline  
 

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Early Final Version? frozenLake SRB2 Discussion 2 10-17-2009 10:50 PM
Skycore 2 final version verifiaman Outdated Releases (0.X & 1.X) 6 08-08-2008 12:20 AM
The Final Version? AdamTheHedgehog SRB2 Discussion 49 04-19-2008 09:52 PM
Srb2 Final Version Hyper Shadonic thing SRB2 Discussion 11 12-05-2007 12:51 AM
The SRB2 Final Version LTS SRB2 Discussion 39 10-12-2004 11:36 PM


All times are GMT. The time now is 03:38 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2018, vBulletin Solutions, Inc.