Not if you consider he's the same guy who designed Shadow the Hedgehog's game... >.>
Game designer actually, if I remember right.As a level designer or some other designer role? Either way, that's a bad omen...
Which is ironic, because this is exactly what the fans asked for in the 10+ years prior to S4. Although, you could argue the Homing Attack bringing something to the table that the classics don't - whether or not that's for positive effect is still up for debate. Either way, yet another fine example of "careful what you wish for" as demonstrated by our wonderous, lovely fanbase. =D...Which brings me to Sonic 4... Based upon what we've seen so far, creativity and innovation seem to have taken a backseat to dishing-up nostalgia.
Considering the fanbase regularly bickers on altered details as petty and meaningless as Sonic's ******* eye colour, I'm amazed you expected any different from revisting the classics. While it's true the original trio built on top of each other, you of all people should know how sick everyone is of pointless gimmicks in Sonic games, and to most people, even if misleadingly, it seems only logical to rehash as much from the classics as possible.Aside from the confirmation of Sonic's Homing Attack, I don't see any evidence that the developers are trying anything new.
While it's true the original trio built on top of each other, you of all people should know how sick everyone is of pointless gimmicks in Sonic games.
Endri said:Okay. I don't even know how to start. But, here we go.
Early in the morning today, I, and a other few (un)lucky people, had the opportunity to playtest the X-BOX 360 version of the game. In fact, any of you could do it as well, provided you own a Developer's Console, or a J-TAGed system.
I'll try to give a very briefely analysis of what were my thoughts about this game.
Graphically (and artistically, I must say), the game is very beautiful, even thought I can't really eat that celshading effect they put in Sonic's model, to make it look like a differed shaded Genesis sprite.Something important to notice is that, the 3D models are not really 3D models, instead, they are sprites of pre-rendered 3D models. SO we are pretty much dealing with a 2D game here. That goes for everything else but Sonic, since I'm not sure as if Sonic is really a sprite itself, but I pretty much think it is. THat might explain the akward animations.
The level design. I played through Splash Hill Zone entirely up until Casino Street Zone. Splash Hill ZOne is pretty much Neo Leaf Forest Zone (for those who don't know, Sonic Advance 2's first stage). Everything about it looked like Leaf Forest. Hell, even the level art itself reminds Leaf Forest some way or another. The level design pretty much encourages the player to keep going to the right, except when the levels abruptuly decides to force you to go in the opposite direction by inserting unexpected walls, making you jump, jump to the left, jump to the right, keep running to the right. It is especially strange, considering the level layouts encourages you to keep running right. The acts are actually considerably huge in size, but quite short in time, much like Sonic Advance 2 stages. I don't remember any level especific gimmick on the first stage, which is pretty unfortunate. You gotta love Casino Street Zone, since it's freaking Casino Night Zone. It's exactly identical. The colors, the tiles, everything. The level layout however is much like Music Plant Zone from Sonic Advance 2. A level that right encourages speed. Ha, about the Special Stages, they are quite fun actually, it is Sonic 1's Distorted Dimension, but with a new twist: instead of controling Sonic, you control the stage itself. So yeah, my oversight was right after all. In terms of difficult, I found it harder than Sonic 1's Special Stages (and provided, they were rather easy). I belive they are going to be even fun/harder with the motion controls of the Wiimote/Six-axis/DualShock3, since you have to rotate the stage using the trigger buttons in the X-BOX 360 version (RT rotates to the right, LT to the left, etc). Looks like a pinball of sort. Oh, don't let me get started on the bossfight. You might already imagine how it is by now.
The gameplay is pretty solid, actually. Which is a great thing. However, the game pretty much have the physics of Sonic Rush. I hate I hate I hate I hate I hate, I can't stress enough how I hate the jump! (Censored) jump! It's the worst jump I've ever seem in a Sonic game to date. Apparently they tried to mimic the 'the longer you hold down the jump button, the longer you accent' mechanic of the classic games, but as a result, they (censored) the freaking cake with it. The jump is all over the place: if you rapidly tap the jump button, Sonic almost don't jump; if you hold a little and release, Sonic starts accending, but he breaks to the floor as soon as you release the jump button. If you hold the jump button all the way down, Sonic jumps like if he had touched a spring, he jumps so high and almost no gravity, it's like you are jumping on the freaking moon. And I thought the jump in the Rush series were bad. This one is even worse. The jump is so bad that I preffer to keep running right to win really. Don't let me get started on the spin dash. THe spin dash don't have enough power, no matter what. It behaves much like Knuckles' Chaotix spin dash. Running rewards you with much more speed than spindashing.
My final remark of this game? It's freaking Sonic Advance 2! It's written Sonic Advance 2 all over the place. It is Sonic Advance 2 all over again. In fact, they could have named this game Sonic High Speed, and I wouldn't mind it at all. But it is supposed to be Sonic (censored) 4. To be honest, the name Sonic High Speed would fit this game better.
I am afraid to say that we are actually dealing with the very final product here, folks. Since the developers already sent the software for the Microsoft Evaluation Proccess. Additionally, the game's software was sent to ESBR game content analizys team. Considering the game is already been analized and rated by ESBR, the development team cannot overgo any significative change in the game, visually or otherwise, which therefore pretty much means that this is what the game looks like.
I'm in a hurry here, and I'm sorry to not give a better insight on the game, but I'll make sure to edit this post or whatever, whenever I have the time.
Control-wise, I guess this is the one thing that I have significant reservations about. DIMPS managed to program a perfectly serviceable jump way back in Sonic Advance. Although I thought jumps in the Rush series were okay, I still don't get why the move became worse in subsequent games.I hate I hate I hate I hate I hate, I can't stress enough how I hate the jump!
The question I wonder is, how did SEGA pick up such incompetent NDA-ignorant testers so easily for something very secret? If it were real that is...as it smells of attention stew at the moment. A unruly violated NDA means a serious legal wrath on the matter of exposure of trade secrets.
I'm pretty annoyed at this too. I'm just amazed that nostaligafaggery in the fanbase these days has gotten so bad that they won't even give Tails a chance... though I'm still holding out for more playable characters when the next few episodes are released, Lock-On style.So it's JUST Sonic? NO unlockable characters? No Tails? No Knuckles?
I know. I was merely pointing out for the most part that the fanbase is simply incapable of discerning the difference these days. In some ways I can't blame them, but in most others they really need to get their head out of their ass and realize that regressing in development isn't going to singlehandedly make a good game.I don't think the following is precisely what you meant, but innovation doesn't necessarily has to equate to pointless gimmicks.
Then you have a hell of a lot more common sense than most other fans I know. Seriously, keep being awesome.tl;dr version - I certainly don't mind (and still somewhat expect) gameplay innovations in Sonic 4, as long as its developers ensure that they're enjoyable and properly implemented.
You mean this PM?Here's something I found. Now, I can NOT guarantee this is real, and personally, I don't think it is, but this guy on Sonic Retro says he played an alpha of Sonic 4, and wrote what he thought of it.
Warning: This guy could be a really good troll. I am NOT saying this is real.
wordswordswords
He also SUPPOSEDLY posted a PM from RubyEclipse saying not leak any more stuff, no idea if that's real, either.
I was wondering when someone would bring that preview up. While it's possible Endri managed to play an early copy of the game, it's extremely unlikely that it's the final version of the game like he claims it is - the ESRB copy is merely an evaluation of explicit content, so as long as they somehow don't accidentally insert blood and tits while they're fixing the physics I don't see anything stopping them from doing so.QUOTE(RubyEclipse @ Feb 19 2010, 03:03 AM)
Hi Endri,
First, nice to meet you. I'm RubyEclipse, and a longtime fan of SEGA/Sonic - just like most of you guys, except that I ended up moving halfway across the country to work at the company and be involved with the games that I love.
I wanted to get in touch with you regarding the review you posted and the claim that you might post data you have live for others to see or play. Please hear me out here, as this is really important for both yourself and for SEGA as a company.
Knowing that you've created your own fan games from scratch, as a fellow developer, please understand that hundreds of people have put countless hours into making Sonic the Hedgehog 4, and we have even more work ahead of us. Putting this game live now - especially in its current state - would be a huge injustice to the hard work and long nights that so many of us have already spent on this. There are people here who pour their souls into what they do - and there's no doubt in my mind that as someone who also develops their own games, you've been there, too.
Losing something we've worked so hard for would be a massive blow to all of us. Those who developed the game, those who planned the game, those who continue to work, whether in marketing, or PD, or community - everyone. It would have huge consequences for us, and I know it wouldn't end on a good note for anyone.
As a fellow fan, and as an employee, I'd like to request that you please reconsider putting any data, images, or footage live if you do actually have code from the game. From every standpoint - and especially as someone who knows the kind of work our teams put in - I ask that you do not betray the months and months of work we've put in to get the game where it is.
Please feel free to get back in touch with me anytime - I'll be on most of the night, and will be happy to talk.
Thank you very much,
[~Edited to preserve the autor's identity~]
RubyEclipse