If you are talking about the ability to swim, it's already there. In fact, there are a few character wads that uses that ability (2 iirc). Only problem is that the ability is super buggy and hard to work with.The option to swim perhaps it would be a good suggestion.
If you are talking about the ability to swim, it's already there. In fact, there are a few character wads that uses that ability (2 iirc). Only problem is that the ability is super buggy and hard to work with.
I think you mean "View Sprites"
This game doesn't use 3d models.
I think that would be pretty kickass, actually. Hell, just having black as a changable color for characters would be awesome. Because that'd allow people to make characters like Shadow better. Or characters that SHOULD start black. Derp. Every color from CB should be featured in 2.1 to be honest. :P
*Homing Ring: a ring with a very weak homing effect, has the same rate of fire as the Grenade, Bomb, and Rail rings.
[...], mostly in regard to help balancing out the extreme overpowerness of the Rail Ring.
What is "a very weak homing effect" here? As LightspeedX pointed out, we already had a homing ring in previous versions.* If the homing effect is too strong and the ring flies fast enough, it's probably overpowered; if the homing effect is too weak, the whole weapon is useless. The idea of a homing ring itself doesn't seem to be bad, but it mainly seems to "fix" the "problem" that a player who is bad at aiming will miss often. Why would we want to "fix" that?*Homing Ring: a ring with a very weak homing effect, has the same rate of fire as the Grenade, Bomb, and Rail rings.
So that's basically a bomb ring for people who are unable to use a bomb ring correctly. Are you sure that you are actually talking about "balancing" here?*Air-Bomb Ring: Same as the Bomb Ring, except it detonates when it finds something within it's blast radius rather than coming into direct contact.
That sounds like this .soc file's "Photon Shroud". Also, 10 seconds per cloak ring sound extremely overpowered (depends on the available ammo); outside of CTF, the only downside of this ring would be the inability to use weapon rings... Other problems that come to my mind are sounds created by the "invisible" player, and your own homing ring suggestion.*Cloak Ring: When you use one, you will gain temporary 90% invisibility for 10 seconds and can then use standard Rings while it lasts (therefore you cannot cloak and snipe at the same time. In CTF, you cannot use this while holding the Flag.
I think that the best protection against item dropping/stealing is a shield. That's one reason why shields are useful; why should this reason be removed/weakened?I also had this idea for how players stealing freshly-dropped items could work: Opponents would be unable to steal your items until you touch the ground to give you a chance of gathering some of your supplies before you start fighting back (you still cannot collect your opponent's Flag in CTF while being temporally invincible).
It was quite hard for me not to stop reading at that point. ;-)
What is "a very weak homing effect" here? As LightspeedX pointed out, we already had a homing ring in previous versions.* If the homing effect is too strong and the ring flies fast enough, it's probably overpowered; if the homing effect is too weak, the whole weapon is useless. The idea of a homing ring itself doesn't seem to be bad, but it mainly seems to "fix" the "problem" that a player who is bad at aiming will miss often. Why would we want to "fix" that? While it would fly at the same speed as other rings (perhaps just a hair bit slower) it would only work well on targets that are stationary or don't move a lot, and since most Railers tend to be stationary or slow-moving when they snipe, it almost seems logical.
So that's basically a bomb ring for people who are unable to use a bomb ring correctly. Are you sure that you are actually talking about "balancing" here? Often at times Railers will always camp at the highest possible foundation of land they can reach, and players trying to throw a Bomb Ring from a lower altitude would be much harder to hit since it's easy for the Railer to dodge the bomb. Grenades wouldn't work since they have a very short throwing distance.
That sounds like this .soc file's "Photon Shroud". Also, 10 seconds per cloak ring sound extremely overpowered (depends on the available ammo); outside of CTF, the only downside of this ring would be the inability to use weapon rings... Other problems that come to my mind are sounds created by the "invisible" player, and your own homing ring suggestion. This is not a 100% invisibility, you can still be seen, but only as a shadowy black figure that is 20% visible (80% invisible). The idea of only allowing clockers to sling normal Rings is to prevent the idea of "invisible Railers" who abuse both the cloak and the rail rings, or the cloak and any other form of "uber" weapon ring. You could only hold five Cloaks at a time (with one being added on each pickup), and after each use, you must wait five seconds before you can use another. Also, you would be silent while using the cloak, however any Rings that you toss would make a sound. Unlike the .soc you linked to, uncloaking would not make a sound.
I think that the best protection against item dropping/stealing is a shield. That's one reason why shields are useful; why should this reason be removed/weakened? Shield monitors are few and far between in matches, and by the time you reach one, another player will have very likely taken the shield for themselves. Some of them are in really ridiculous areas to reach and their hitboxes are so small that it's very easy to miss if you try to Thok/Glide or spindash into one. Sure there will be a new handicap in 2.1 that gives every player not in the lead a standard shield upon spawning, but in the case of trying to collect additional shields or a better shield.