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    Fixed type & MF_NOTHINK

    Okay, Alam solved my issue on irc, issue was I checked out using svn:// instead of http:// . r6907
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    Fixed type & MF_NOTHINK

    SRB2MOB: Fixed mischeck in P_SpawnMobj() Author: Zack Middleton Index: src/p_mobj.c =================================================================== --- src/p_mobj.c (revision 6906) +++ src/p_mobj.c (working copy) @@ -6471,7 +6471,7 @@ else mobj->z = z; - if...
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    Fixed type & MF_NOTHINK

    In P_SpawnMobj in src/p_mobj.c: if (!(mobj->type & MF_NOTHINK)) { mobj->thinker.function.acp1 = (actionf_p1)P_MobjThinker; P_AddThinker(&mobj->thinker); }It seems mobj->flags should be used here, not mobj->type.
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    (OUTDATED) Super Bomberman Blast 2 - vB-001 (SRB2 2.0)

    I just tried the new version, it seems nice. Yes, Flame made this. I haven't even played Bomberman, well other than SBB2. Bug report, in CTF when a player touches the other team's "team rings" they disappear.
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    Post your room

    GameCube sighted ...just in case GameCube hasn't been found in the last 5 years, there it is. >.>
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    Fixed Linedef type 57 is broken

    ...or 56 could just do what it says, instead of falling into another case. case 56: // New super cool and awesome moving floor and ceiling crush type if (lines[i].backsector) { EV_DoFloor(&lines[i], bounceFloorCrush); EV_DoCeiling(&lines[i], bounceCeilingCrush); } break; case 57: // New...
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    SRB2 GIMP palettes

    SRB2 1.09.4 and 2.0 palettes for GIMP. The palettes allow graphics to be easily export in a SRB2 palette from GIMP. Download: Here Readme file SRB2 palettes for GIMP -------- Palettes for GIMP originally made in 2008, updated over the years. SRB2-1.09.4.gpl was updated to use correct...
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    TMNT Arena (Ninja Turtle fangame)

    They share the same base engine, ioquake3, and I used some of the OpenArena data (bot files, a few images, and the main font...). In single player you touched the "exit sector" (Turtle games don't have end signs...), causing the player to stop moving (freeze). It would change to the next level...
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    TMNT Arena (Ninja Turtle fangame)

    It's a CTF flag going though Casey as I run past.
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    TMNT Arena (Ninja Turtle fangame)

    TMNT Arena is a third-person hand-to-hand-with-shurikens-and-guns Teenage Mutant Ninja Turtle fangame based on the Quake III: Arena (ioquake3) engine. Website: http://ztm.x10hosting.com/ta/ Project: http://turtlearena.googlecode.com/ Direct Download: TMNT_Arena_20091211.zip (47.3MB) Feel free...
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    vBulletin

    For some reason my account say "Account Disabled" after the switch, what does this mean?...
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    SRB2 Linux Packages/Repos for RPM-based and DEB-based

    I got SRB2 2.0.2 compiling/working on x86-64, by having it compile as 32 bit. http://srb2.pastebin.com/f61d222a8 Compile [for linux] using "make LINUX=1 X86_64=1".
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    SRB2 Linux Packages/Repos for RPM-based and DEB-based

    I have a x86-64 Ubuntu computer; SRB2 compiles "make LINUX=1 NONX86=1" but crashes while loading the wadfiles Compiled for SDL version: 1.2.13 Linked with SDL version: 1.2.13 Setting up SRB2... Looking for WADs in: SRB2WADDIR,. SRB2 v2.0.0 Z_Init: Init zone memory allocation daemon. system...
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    Is there a build of MSLauncher for SRB2 2.0?

    http://www.srb2.org/mb/viewtopic.php?t=9864 --The fixed version is in the first post.
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    SRB2 Riders v1.46.4X (srb2riders.exe)

    Ground The Fox ask if I could make it so that items could be thrown forward/backward so here is the patch. It allows shell to be thrown backward when holding down, and bananas/bombs/fake items to be thrown forward when holding up. http://srb2.pastebin.com/f74de1373
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    SRB2 Riders v1.46.4X (srb2riders.exe)

    In multiplayer there is player select and it has the player sprites, you could copy the code (m_menu.c - > M_DrawSetupMultiPlayerMenu). In SRB2 4.1 it was used at the title screen so it should work. It should be fairly easy to rotate as well, just change the index in sprframe->lumppat ("patch =...
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    Source code editing starter

    SRB2 1.09.4's MAP90 still has Chaos Spawn points, allowing Chaos mode to be played there. Its header however does not support Chaos, so "MAP MAP90 -gametype 5 -force" must be used. To enable Chaos mode you must define "CHAOSISNOTDEADYET", in SRB2's Dev-C++ project setting or possibly in...
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    Better 2d Mode (srb2Better2d.exe) v0.13.2

    In p_user.c at line 1351 (SRB21094/branches/DOOM) Replace the below P_SetObjectMomZ(player->mo, FixedDiv(player->jumpfactor*player->mo->momz,100*FRACUNIT), false); // Custom height With the below #if 1 // Increase jump height by 10% in 2D mode { int factor =...
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    Sonic Rush Series Best Times

    Below are all of my great SR and SRA times. I also typed up the SRA names. Sonic Rush ============= Leaf Forest 1: 1'11"60 - Turtle Man (Sonic) Leaf Forest 2: 1'53"20 - Turtle Man (Sonic) Leaf Forest BOSS: 1'55"01 - Turtle Man (Sonic) ------------------------ Water Palace 1: 1'37"27 - Turtle Man...
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    Sign the petition to have SRB2ME compiled with GCC!

    *signs* Is there any known differences GCC and VC builds besides the below? * (GCC vs. VC) net fail * http://wiki.srb2.org/wiki/SRB2_Errors#Standard_Windows_Crash_Dialog Has the 1.1 source fixed GCC vs. VC netplay?
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