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  1. alphaRexJames

    [Level Pack] Kart Rev - A SRB2Kart V1.5 Base Game Maps Modification [v1.6.X]

    alphaRexJames updated Kart Rev - A SRB2Kart V1.3 Base Game Maps Modification [v1.4.X] with a new update entry: Version 1.6 Read the rest of this update entry...
  2. alphaRexJames

    Kart Rev - A SRB2Kart V1.5 Base Game Maps Modification [v1.6.X] - Version 1.6

    Kart Rev 1.6 is now available. This is a compatibility release for Kart 1.5, and thus contains no additional map changes at the moment. Please see the Overview page for public documentation and changes. Notable changes include: All maps that have received fixes in vanilla 1.5 equivalent to...
  3. alphaRexJames

    Setting up Zone Builder for SRB2Kart 1.x

    If I'm interpreting this correctly, then what you want involves the use of checkpoints and boss waypoints. This guide is listed in the "additional resources" section and should be enough for you to set those up. Hope this helps.
  4. alphaRexJames

    Kart Rev - A SRB2Kart V1.5 Base Game Maps Modification [v1.6.X] - Version 1.4

    Ahem. Thank you for waiting, being patient, all of you sending me reports and various tidbits of things to look out for. I am a lot busier than when I first made Rev with the crew. But nonetheless we continued our work and thus, I am very happy to announce that Kart Rev 1.4 is now available...
  5. alphaRexJames

    Setting up Zone Builder for SRB2Kart 1.x

    Are you ready to make some custom courses? I bet you are! This tutorial will guide you through the initial steps of configuring Zone Builder, our map making program, for use with SRB2Kart map creation. For beginner’s sake, this tutorial assumes you’re starting from zero. If you’re having issues...
  6. alphaRexJames

    Setting up Zone Builder for SRB2Kart 1.x

    ThatAwesomeGuy173 submitted a new resource: Setting up Zone Builder for SRB2Kart 1.x - Unofficial manual for creating custom Kart 1.x maps. Read more about this resource...
  7. alphaRexJames

    Kart Rev - A SRB2Kart V1.5 Base Game Maps Modification [v1.6.X] 1.6

    Preview Video Sonic Robo Blast 2 Kart Version 1.X has been around for some time. Many maps have been ironed out in terms of paths by patches from Kart Krew, and have had lots of work go into polishing them from developers and strong routes from players. At times, this has resulted in some...
  8. alphaRexJames

    Cannon Course Zone 1.0

    Cannon Course Zone (MAPC5) is an SRB2Kart race map with a simple layout and visuals, designed as an experiment to attempt to recreate reflective map geometry.
  9. alphaRexJames

    SFA Simple Map 1 1.0

    SFA Simple Map 1 (MAPU0) is an SRB2Kart Battle map port of the Star Fox Assault multiplayer level of the same name. The building scale is mostly accurate to the game; the map border has been brought way closer to accommodate for the general size of a Battle map.
  10. alphaRexJames

    The Elusive SRB2 Version 2.1.13 Discussion

    That's the 2.1.3 installer, for the record—2.1.13 isn't anywhere in files.srb2.org anymore. I've got the original installer for it, which I would like for it to be downloaded by others in the interest of preservation should this link ever go defunct in the future...
  11. alphaRexJames

    [MP Level] Cannon Course Zone

    Cannon Course Zone (MAPC5) is an SRB2Kart race map with a simple layout and visuals, designed as an experiment to attempt to recreate reflective map geometry.
  12. alphaRexJames

    (SRB2 Kart) spectator mode server

    This is something that only happens whenever someone joins an empty server—it's only the first person that will automatically enter the game, everyone else that joins afterwards will be spectators. There's no way to change this behavior as far as I'm aware, but IMO it's fair to assume that...
  13. alphaRexJames

    I cant connect to the master server

    The official STJr Twitter account has confirmed a few days ago that they're aware of the issue and that they're working on improvements for it: https://twitter.com/SonicTeamJr/status/1291815596800253954?s=19 You can still connect to your favorite servers by specifying its IP address in the...
  14. alphaRexJames

    Resource files for SRB2Kart Zone Builder

    SeventhSentinel's video covers setup for SRB2 2.2 and not Kart, so no, srb2.pk3 is not the right resource file. You'll need to configure it accordingly using files from your Kart install. Luckily, there's a document detailing how to set up Zone Builder specifically for Kart...
  15. alphaRexJames

    [MP Level] SFA Simple Map 1

    SFA Simple Map 1 (MAPU0) is an SRB2Kart Battle map port of the Star Fox Assault multiplayer level of the same name. The building scale is mostly accurate to the game; the map border has been brought way closer to accommodate for the general size of a Battle map.
  16. alphaRexJames

    I'm confused with the character colors

    Creating a custom palette entry is not necessary. First of all, you'll need to update SLADE. As of update 3.1.7 there are now two palette options for this game: Sonic Robo Blast 2 (legacy) for 2.1 and Sonic Robo Blast 2 for 2.2—the latter is what you'll be using. Next you'll need to set...
  17. alphaRexJames

    Kart bug reports thread

    The in-game downloader is known to be very unstable and drops add-on downloads frequently. I suggest you visit https://hyuu.cc/ and download the required files from there—the file indexes for both of the servers you want to join are listed on it.
  18. alphaRexJames

    Warning on level load

    Since update 2.1.24 and with the introduction of the MusicPlus feature, linedef type 413 (Change Music) has gotten additional functionality for seeking only in GME-supported songs using the front middle texture (you can read more about it in the merge request and the Wiki article). However...
  19. alphaRexJames

    Fixed Using Lua scripts and joining unmodded servers force a server crash

    The steps to reproduce this exploit are not included in this post for security reasons as it can crash any unmodified server, but details can be sent in private if requested. Crashing the game with this method under a debug build with gdb attached gives out the following details: Program...
  20. alphaRexJames

    Synch Failure

    The only way I can reproduce this is by trying to use symbols for a colored name, of which aren't supported by the game anymore and instead gives you a "Player x sent a bad name change" error, resulting in an instant desync. Whether or not you're tried to use them, I suggest you go to...
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