In 2.2 is there any way to have the camera move with you when you move instead of having to control it independently? Like what used to happen when you turned off analog controls in the previous versions of the game?
I'm aware analog control is apparently not a thing any more but I'm...
While looking at Zones.dta I noticed that Nimbus Ruin, the last CTF level, has its NextLevel set as map F1, which is Cloud Palace. Lime Forest is map F0 which is never pointed to anywhere so basically once you play it once it never comes up again. Obviously this should be a pretty easy thing to fix.
I have a character wad that is literally a floating head in a bubble (people that read the Archie comics might know who I'm talking about) and it makes no sense for him to drown. So I've been trying to write a Lua script that stops it, but I'm not having much luck.
This is the code I wrote...
Has the A_ZThrust action changed at all? Like maybe the way the variables are used? Because I'm getting a notable lack of thrusting trying to use it.
FRAME S_MAC_THRUST
SPRITENUMBER = 115
SPRITESUBNUMBER = 327680
DURATION = 900
NEXT = 0
ACTION A_ZThrust
VAR1 = -25
VAR2 = 65537
This is from...
I'm currently in the process of porting two of my character wads over to 2.1 so I can use them, and while I've been able to figure out most of the differences via trial and error and studying the player.dta, there's a couple issues I can't quite get.
1. How do you get a character to use custom...
This is just a custom ability I made but don't have a character to use it with so I thought I'd put it out there for anyone else to use.
It's called 'leech' but 'attract' might be a better name for it. It's a thok type ability that lets you pause and attract rings, basically just giving you a...
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