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  1. marievpyre

    Momentum+

    Just to let anyone still watching/downloading the mod know, it's not entirely dead. Efforts on the mod have expanded into a custom build of much better quality, but I'm unsure if I'll be able to upload it on the same page. When I'm confident it's ready, I'll upload a Custom version and a...
  2. marievpyre

    How do I make a Custom Build so I can directly modify P_User?

    I tried Cmaking, but it had a similar result to MSYS2 in that it pretends the folder I just made doesn't exist.
  3. marievpyre

    How do I make a Custom Build so I can directly modify P_User?

    Just as the title says. I have MSYS2, but when I try to start building I keep getting an error message, so maybe someone on here could give me a more detailed explanation on what I'm doing wrong. I followed the instructions on (https://wiki.srb2.org/wiki/Source_code_compiling/Makefiles#Windows)...
  4. marievpyre

    Help with Spinning Movement

    I found this bit of code that seems to cause it, but I don't think I can change the base game's movepushforward. // Allow a bit of movement while spinning if ((player->pflags & (PF_SPINNING|PF_THOKKED)) == PF_SPINNING) { if (!(player->pflags & PF_STARTDASH))...
  5. marievpyre

    Help with Spinning Movement

    How does acceleration change when Rolling, then? Because I tried changing ThrustFactor and forward movement was somehow still disabled.
  6. marievpyre

    Help with Spinning Movement

    I made a post before thinking I had a different problem and don't know how to delete it, so I'm making a new post. It seems that the game's code disables forward and backward movement while Spinning, but only if not also holding sideways movement. Is there a way to revert this design choice?
  7. marievpyre

    How does ThrustFactor work in the air?

    I figured out what the problem was: Spinning for some reason completely disallows forward movement, but I don't know how to re-enable it. Would you happen to know?
  8. marievpyre

    How does ThrustFactor work in the air?

    I'm trying to allow the player to move as fluidly in the air as they do on the ground, but I've run into an issue. I started with Spinning by editing its ThrustFactor, and I thought it was a 10 times multiplier. However, I realized that it swaps between 10 and 20 based on if you're holding...
  9. marievpyre

    Momentum+

    marievpyre updated Momentum+ with a new update entry: Bugfix Bugfix Read the rest of this update entry...
  10. marievpyre

    [Open Assets] Momentum+ - Bugfix Bugfix

    I did an oopsie and messed something up worse, so I fixed it.
  11. marievpyre

    Momentum+

    Sorry, I'll have to reupload because I missed a variable. For your first question, I have no clue how to fix that so you may need to switch to Automatic in order to use the mod. As for your second question, kinda? If it's only Sonic something must've messed up, but every character should...
  12. marievpyre

    Momentum+

    marievpyre updated Momentum+ with a new update entry: Bugfix Patch Read the rest of this update entry...
  13. marievpyre

    [Open Assets] Momentum+ - Bugfix Patch

    A really small patch that fixes a few bugs that were either found by me or pointed out by people in the forums. As a bonus, Mighty can now jump out of Hammer Drop Landing.
  14. marievpyre

    Momentum+

    I fixed it and it will be included in the next update. It is currently 3 in the morning so I'm going to bed and will upload it tomorrow.
  15. marievpyre

    Momentum+

    Thanks for pointing that out, I'll try and fix it.
  16. marievpyre

    Momentum+

    I'm confused. Nothing in the mod changes how Rolling functions besides being able to uncurl, so doesn't he always have slope momentum during it? And if you meant the other way around, the gif you posted shows that Sonic does keep momentum when Rolling, so it seems to work as intended. Maybe if...
  17. marievpyre

    Momentum+

    marievpyre updated Momentum+ with a new update entry: ChaotixChars Compatibility Update Read the rest of this update entry...
  18. marievpyre

    [Open Assets] Momentum+ - ChaotixChars Compatibility Update

    The mod now supports ChaotixChars! Unfortunately due to how Espio, Vector, and Heavy work, this means DashMode had to be removed from everyone but Metal since I wanted it to be consistent. If there are people who still want to use it, I'll upload a version that still has it without ChaotixChars...
  19. marievpyre

    Momentum+

    marievpyre updated Momentum+ with a new update entry: First Major Update (hotfix) Read the rest of this update entry...
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