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  1. SilicDev

    [Open Assets] [v5.1] Community Asset Pack

    You'll need to download SLADE (or another WAD/PK3 editor) and open the PK3 with it. Inside you'll find a directory SOC in which these files are stored. All you need to do then is fix the bugs I described and then save it and it should work. If you need help with that either check the SOC...
  2. SilicDev

    [Open Assets] Custom HUD Library

    The same bug exists in customhud.enabled
  3. SilicDev

    Time Attack Pace Comparision - ConsVar Update

    - Updated the script to use modeattacking instead of a custom function to check for record attack - Fixed a bug in 2.2.11 that broke the script when directly jumping into singleplayer. - Added the singleplayer_posts console variable that handles if starposts in singleplayer/marathon mode should...
  4. SilicDev

    Time Attack Pace Comparision

    SilicDev updated Time Attack Pace Comparision with a new update entry: ConsVar Update Read the rest of this update entry...
  5. SilicDev

    Time Attack Pace Comparision

    This is because in 2.2.11 and before most people aiming for this sort of pace comparision are going to use Record Attack in those versions anyway. But for later versions I chose to enable it as Emblems can now be optained in normal play.
  6. SilicDev

    Time Attack Pace Comparision

    Ok I have to ask again: Marathon or Normal Singleplayer? For both it is intended to show it. Obviously on a first playthrough of a level it won't show it as no data has been recorded yet.
  7. SilicDev

    Time Attack Pace Comparision

    About the custom starpost: I was working under the assumption that the game would just remove the starposts in Time Attack so I didn't want to rely on them. About the effect showing up in singleplayer: in 2.2.13 the feature should be available in singleplayer anyway, unless you mean it only...
  8. SilicDev

    Time Attack Pace Comparision

    SilicDev submitted a new resource: Time Attack Pace Comparision - Check your pace at every checkpoint! Read more about this resource...
  9. SilicDev

    Time Attack Pace Comparision v1.1

    Time Attack Pace Comparision This addon uses the MT_STARPOST mapthings to add custom starposts into the map during Time Attack mode. Hitting one of these fake starposts records the time you've taken to reach it, displaying your pace like in Sonic Generations! To save the data the script...
  10. SilicDev

    [Open Assets] LuaTAS

    I think it's case sensitive atm, so it has to be exactly "CamRight" or "CamLeft" (or "CR", "CL" if you prefer)
  11. SilicDev

    SRB2Kart

    On the overview page for this are links to the Windows installer and macOS binary, or alterantively you can get it from the releases page on their Github (linked via the "go to download" button above)
  12. SilicDev

    how do i make dash pads in srb2

    The wiki has several pages for different kinds of speed pads, for 1-1 this is probably going to be the most useful: https://wiki.srb2.org/wiki/Speed_Pad I recommend you look through the wiki yourself as we all don't have the time to do your research for you and it's pretty detailed about most...
  13. SilicDev

    how do i create loops like in sonic generations / frontiers

    The wiki has a dedicated tutorial for making zoom tubes, found here: https://wiki.srb2.org/wiki/Zoom_tube_tutorial
  14. SilicDev

    [Open Assets] LuaTAS

    SilicDev updated LuaTAS with a new update entry: Camera Mode "Support" Read the rest of this update entry...
  15. SilicDev

    [Open Assets] LuaTAS - Camera Mode "Support"

    Added mappings for Analog camera mode and Autobrake As I'm unable to enforce the camera mode early enough the script will just refuse to run scripts with the wrong mode and print an error.
  16. SilicDev

    Confirmed ERZ2 Elevator Teleporter sometimes sends the player above the destination out-of-bounds

    No, it seems the streamer deleted the clip :/ I could probably remake it from the VoD but I'll just sit down later and try to reproduce it, might be able to give more info then anyway. 1687604028 Nvm I got it pretty quickly, when running against the seam in front of the player it just happens
  17. SilicDev

    Confirmed ERZ2 Elevator Teleporter sometimes sends the player above the destination out-of-bounds

    During a speedrun attempt I was watching the elevator teleporter broke and teleported the player above the room they were supposed to be teleported to. [Clip was deleted] As you can see the player was touching the wall at that time. A similar bug was reported before but is marked as Fixed, so it...
  18. SilicDev

    How do you make a MainCFG file in Zone Builder?

    After reloading the Map from file you should find it under View -> Script Editor
  19. SilicDev

    [Open Assets] [v5.1] Community Asset Pack

    Yep getting the same with the Objects and decided to do some digging: First of all, all of Twins SOCs have the Object Flags attribute in the states causing parser errors Second Kanna's SOC_SSZG has the TypeOfLevel Coop which should be Co-op Kanna's SOC_CCZG doesn't define the state S_CCZ_THG1...
  20. SilicDev

    Suggestions

    Could a lua function be added to change the camera control mode? Autorun sections in levels usually only work well in Strafe/Manual mode and my TAS script can't enforce the mode a replay was setup for. (also I think the settings refer to it as analog I think which should be unified at some...
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