You'll need to download SLADE (or another WAD/PK3 editor) and open the PK3 with it.
Inside you'll find a directory SOC in which these files are stored.
All you need to do then is fix the bugs I described and then save it and it should work. If you need help with that either check the SOC...
- Updated the script to use modeattacking instead of a custom function to check for record attack
- Fixed a bug in 2.2.11 that broke the script when directly jumping into singleplayer.
- Added the singleplayer_posts console variable that handles if starposts in singleplayer/marathon mode should...
This is because in 2.2.11 and before most people aiming for this sort of pace comparision are going to use Record Attack in those versions anyway. But for later versions I chose to enable it as Emblems can now be optained in normal play.
Ok I have to ask again: Marathon or Normal Singleplayer? For both it is intended to show it. Obviously on a first playthrough of a level it won't show it as no data has been recorded yet.
About the custom starpost: I was working under the assumption that the game would just remove the starposts in Time Attack so I didn't want to rely on them.
About the effect showing up in singleplayer: in 2.2.13 the feature should be available in singleplayer anyway, unless you mean it only...
Time Attack Pace Comparision
This addon uses the MT_STARPOST mapthings to add custom starposts into the map during Time Attack mode. Hitting one of these fake starposts records the time you've taken to reach it, displaying your pace like in Sonic Generations!
To save the data the script...
On the overview page for this are links to the Windows installer and macOS binary, or alterantively you can get it from the releases page on their Github (linked via the "go to download" button above)
The wiki has several pages for different kinds of speed pads, for 1-1 this is probably going to be the most useful: https://wiki.srb2.org/wiki/Speed_Pad
I recommend you look through the wiki yourself as we all don't have the time to do your research for you and it's pretty detailed about most...
Added mappings for Analog camera mode and Autobrake
As I'm unable to enforce the camera mode early enough the script will just refuse to run scripts with the wrong mode and print an error.
No, it seems the streamer deleted the clip :/
I could probably remake it from the VoD but I'll just sit down later and try to reproduce it, might be able to give more info then anyway.
1687604028
Nvm I got it pretty quickly, when running against the seam in front of the player it just happens
During a speedrun attempt I was watching the elevator teleporter broke and teleported the player above the room they were supposed to be teleported to.
[Clip was deleted]
As you can see the player was touching the wall at that time.
A similar bug was reported before but is marked as Fixed, so it...
Yep getting the same with the Objects and decided to do some digging:
First of all, all of Twins SOCs have the Object Flags attribute in the states causing parser errors
Second Kanna's SOC_SSZG has the TypeOfLevel Coop which should be Co-op
Kanna's SOC_CCZG doesn't define the state S_CCZ_THG1...
Could a lua function be added to change the camera control mode? Autorun sections in levels usually only work well in Strafe/Manual mode and my TAS script can't enforce the mode a replay was setup for. (also I think the settings refer to it as analog I think which should be unified at some...
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