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  1. Joat

    Alternative to Recursive Table References (Lua)

    I understand that what I am trying to do is probably not possible how I'm trying to do it. However, I'm hoping that what I wish to do is possible in some form. Below are the functions relevant to what I am trying to do. The task begins with converse(p,settingsMain) being called (where p is the...
  2. Joat

    HUD slowdown with many patches drawn

    In my mod, the player has a grid-based inventory, with icons representing each item they have. When the amount of items in the inventory is fairly low, this works fine. However, when the inventory has a lot of items it (and thus a lot of icons to draw), the game slows down considerably. Is...
  3. Joat

    [Open Assets] Liquid and Inferno Shields

    The Elemental Shield was once two separate shields: the Liquid and Inferno Shields. For those who have need of them for their mod, here is a script that restores those shields. It includes shield graphics (made from the Elemental Shield sprites and the old Inferno Shield sprites) and monitor...
  4. Joat

    Detect Sector Damage Types

    I am making Inferno and Liquid shields and using the ShouldDamage hook to determine if the user should be immune to certain types of damage. The problem is, most of the time, said damage (that would be blocked by one such shield) is caused by a damaging sector, not an object, in which case both...
  5. Joat

    Camera Change when Player given MF_NOTHINK

    When I give the player mobj the MF_NOTHINK flag, the camera zooms in a bit. Is there any way to avoid or compensate for this, or will I just need to live with that? Also, since I know someone's probably going to ask, the reason why I want to give the player mobj the MF_NOTHINK flag is because I...
  6. Joat

    [Open Assets] Simple Dialogue System

    This is a simple dialogue system for SRB2. The top box shows the text being spoken to the player, while the bottom box has up to four options they may choose from for a response. A chosen response may result in further conversation, ending the conversation, or a function being executed...
  7. Joat

    One Little Rat (working title)

    I hesitate to do this, in a way. This is a rather ambitious undertaking, after all. However, even if it fizzles out, the Lua I create for the project should be useful for other modders (once I release my first prototype), so onward I go! Note, of course, that very little of this mod is set in...
  8. Joat

    Exit Upon Defeat

    I have created a custom boss. However, despite checking the corresponding thing tag and making sure that, upon dying, it triggers A_Fall, A_BossScream, and A_BossDeath (in that order), the level goes on even after the boss is defeated. I could theoretically use an egg capsule, but that would...
  9. Joat

    Garbled Custom Sounds

    I have two custom sounds. However, whenever I play them, they sound like shrill, garbled… things. They sound fine in XWE’s automatic sound previewer, but once I try it in-game, it sounds horrid and unrecognizable, almost as if it were completely random data. EDIT: Naturally, three minutes...
  10. Joat

    Boss intangible after first hit

    Here is the coding for a custom boss I am making. The problem with this boss is that, after the first hit, it becomes intangible. It still spawns enemies as it should, but it is impossible to hit. Thing 331 MAPTHINGNUM = 2004 SPAWNSTATE = 1809 SPAWNHEALTH = 10 SEESTATE = 1815 SEESOUND = 0...
  11. Joat

    Dripping Water from FOF

    How do you make the Dripping Water object fall from the bottom of a FOF, rather than the ceiling?
  12. Joat

    SOC-based sigsev (spoilers within)

    ==Problem solved on my own. Text removed to avoid unnecessary spoilers.==
  13. Joat

    Proper fog

    How do I get fog that acts like, well, fog? All I can get is the fog block that acts like a colormap. I can wipe my map clean of color, but it doesn’t do a single thing to visibility…
  14. Joat

    Skin command line

    What is the command line parameter for setting your skin, if there is one? There’s already a WARP, so there must be something for skin, right?
  15. Joat

    R_AddSingleSpriteDef: No patches found for the BUBLA0 frame \

    My Bippo Bop mod was working fine seperately, but when I compiled it all into one file, I got this error. BUBLA0 is the standing frame for Bop. Since Bop is the second character in the mod, might this have to do with the fact that I placed more than one character in a single WAD?
  16. Joat

    Music loop in cutscene

    Is it possible to loop music in a cutscene? I see nothing in the wiki about it.
  17. Joat

    Slime Trails

    I know these are a natural consequence of the rendering engine, but my latest map seems to be pretty heavy with them, so much so that they are actually making the level unfairly hard to play. Is there any way to fix this?
  18. Joat

    Overflow 111 (contains spoiler of my mod)

    I have a linedef executor set to activate a Run Script in a mod I am making. When the player enters the tagged sector, however, I get an “Overflow 111” error and the game closes. Here is the script that it links to, since I have a feeling that the problem is in there. Too bad the spoiler tag no...
  19. Joat

    Unlockables in SOC

    It seems that custom unlockables have been changed in the latest version, and SOCEdit has not been changed to match. There seem to be more types of unlockables now. How do the latest unlockables work?
  20. Joat

    No-requirements unlockable

    An oxymoron, I know, but there is a Tutorial level that I have put in a mod that I am making. It is supposed to be unlocked by default, but it is not. Here is what I have: Emblems needed: 0 Type: Level Warp Map #: 1 Other Requirements: None
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