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  1. Freaky Mutant Man

    Not sure how to feel about saves after every act (2.2.1)

    As someone who has been playing this game for near decades of my life, I can confidently say: I never want to have to do an entire zone over from scratch ever again. Egg Rock's extreme difficulty + having to do the whole zone over on failure prevented me from completing the game until 2.2, and...
  2. Freaky Mutant Man

    [Open Assets] Turbo Pack Mega

    Yeah, these tracks could definitely do with some enlarging; the stairs at the start of UAC especially suffer from this, since coming in on a second/third lap requires you to hit a relatively narrow line or else miss them and lose a ton of time.
  3. Freaky Mutant Man

    I had a weird dream

    Like the aesthetics here; Knuckles can't jump onto the little purple bounce pads without some extra height, for what that's worth. Not too big a deal, of course, given that he can just climb up in all instances, but worth noting. I'll echo the other guy above and say that I would love to see...
  4. Freaky Mutant Man

    [Open Assets] Final Demo Zone (vsl_finaldemo_v1_0.pk3)

    Good stuff! Fun nostalgia trip, not entirely sure why it isn't a base game unlockable, but ah well, means I get to play it right now and not after hunting down emblems. As others have noted, it's both a nostalgia trip and a very stark reminder how far the game's come since the 00's. Final Demo...
  5. Freaky Mutant Man

    How do I record demos?

    I've looked through the manual and there doesn't appear to be any way to record demos, despite the presence of other demo-related commands. So how do I record them if I can't do so through the console (unless I actually can and the command was just left out of the manual for some reason), or is...
  6. Freaky Mutant Man

    She Said Yes! (SRB2: Marriage Edition Release Date Inside)

    Congratulations, SSN. Word of warning: one of the wedding guests will turn out to be a bounty hunter in disguise, who will have knocked out the real guest and put him/her in a nearby dumpster, and the target has quite the bounty on his head. The hunter will be well disguised, but with some...
  7. Freaky Mutant Man

    TankTest.wad *UPDATE*

    To be quite honest, a centimeter high jump doesn't help very much at all. In fact, to get up even a short wall, you have to double jump at the peak of the first one, and even then it's the bare minimum you need to make the jump. And when you surface from the water, it's still not enough to make...
  8. Freaky Mutant Man

    TankTest.wad *UPDATE*

    You might want to make it actually able to jump, cause right now it's inability to jump pretty much completely cripples it. And when you're underwater and you use a spring to get out, you end up immediately falling back in as soon as you reach the surface.
  9. Freaky Mutant Man

    Legacy 2.0 anyone?

    From my perspective, the main problem isn't that the current SRB2 engine has little of Doom's code left (the core aspect of the engine that makes it tick probably hasn't changed much from the original Doom engine, and the graphical aspect definitely hasn't changed much as well), it's that the...
  10. Freaky Mutant Man

    Jeep v2

    A vehicle mod would be cool to see. Probably the only time anybody will ever be able to see a van climb walls and fly, anyway. Or watch as a motor home beats up Dr. Robotnik. Anyway, does the spin lags the heck out of anybody else's computer while it's being used? Granted, I am using my older...
  11. Freaky Mutant Man

    Jeep v2

    I think this car can beat anything else in a race, what with the "supa boost" and all.
  12. Freaky Mutant Man

    Jeep v2

    Fun, but the spin lags the game really bad when you use it.
  13. Freaky Mutant Man

    Is bunnyhopping and/or speedstrafing present in this game?

    Thanks. I'm not sure if you mean't that bunnyhopping isn't possible at all, or if it's still possible, just overshadowed by other speed tricks. Could you please clarify that?
  14. Freaky Mutant Man

    Squadala Man!

    I just played through as Squadala Man in a co-op game by myself, and I have a few suggestions: 1. Improve the sound quality. 2. Rather than using single words for the sounds, use some of the full lines. 3. Make him play like Knuckles, since right now the gliding is rather annoying to control...
  15. Freaky Mutant Man

    Is bunnyhopping and/or speedstrafing present in this game?

    Simply wondering, since the game is based off of the Doom engine, and the two tricks are common occurences in FPS engines. BTW, in case you don't know, bunnyhopping is jumping repeatedly while moving to go faster (sometimes to insane speeds), and speedstrafing is moving forward while strafing...
  16. Freaky Mutant Man

    Squadala Man!

    I think this is a good idea. Finally, I can't wait to go bomb some crawlas and be so hungry, I could eat a Sonic. :D
  17. Freaky Mutant Man

    Suggestions

    1: Console command to record demos. I see commands for playing them, but none to record. Also, make the command usable in multiplayer modes. I want to make demos of me losing horribly to idiots. 2: Allow Circuit stages to be played in Time Attack mode. I'm surprised this wasn't already...
  18. Freaky Mutant Man

    >_> <_<

    The 3D models the Doom engine can support are definitely no Half-Life 2 or Doom 3, it probably can't even support Ocarina of Time quality models. You, of course, would need much better engines for good 3D models. But the engine was made in 1992 or sometime around that, so it's forgivable. And...
  19. Freaky Mutant Man

    Which mode are you best at?

    Used to play Chaos mode on that Food Fight map, forgot who made the map. Anyways, I never played a netgame on Chaos or any other mode. I have officially lost the chance to play Chaos in multiplayer, but CTF, Race and of course, everyone's all too familar mode, Deathmatch, seem like ones I might...
  20. Freaky Mutant Man

    So, the SRB2 Wikipedia article

    Well, at least this guy didn't edit out the feature list from the features section for no reason and mention it like it was a good idea, edit out the external links section and not mention it, replace the links with a "Forks" section and mention it as though it were somehow needed, which is...
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