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  1. chreas

    SRB2 VR Mod

    if there isn't something in alvr/steamvr settings to swap the eyes i can look into adding an option in the VR menu to swap eyes for cases like this.
  2. chreas

    SRB2 VR Mod

    try launching with "-openvr -skipintro -win" launch options, i haven't tested it with alvr. it should work with any system that uses steamVR as it's base
  3. chreas

    SRB2 VR Mod

    chreas updated SRB2 VR Mod with a new update entry: SRB2VR 1.1 Read the rest of this update entry...
  4. chreas

    SRB2 VR Mod - SRB2VR 1.1

    - Updated to latest version of SRB2, netplay compatible. - SRB2 VR now uses single pass stereo rendering which is much faster than before. - Fixed black screen issue for many AMD video cards.
  5. chreas

    Sonic Kart VR Mod

    chreas updated Sonic Kart VR Mod with a new update entry: KartVR 1.6 AMD GPU fix Read the rest of this update entry...
  6. chreas

    [Open Assets] Sonic Kart VR Mod - KartVR 1.6 AMD GPU fix

    - fixed the black screen issue newer AMD GPU users had by updating the VR vertex shader.
  7. chreas

    Sonic Kart VR Mod

    for the linux issue, i dont know how to compile it to search for the openvr lib in one of the official locations. what its asking you to do is the following: if srb2kart is in "/home/games/srb2kart" then it's looking for "/home/games/libs/openvr/libopenvr_api.so" for the windows shader issue...
  8. chreas

    Sonic Kart VR Mod

    chreas updated Sonic Kart VR Mod with a new update entry: Kart 1.6 windows hotfix Read the rest of this update entry...
  9. chreas

    [Open Assets] Sonic Kart VR Mod - Kart 1.6 windows hotfix

    fixed an issue with the windows version throwing a "exchdnlinit could not be located" error at startup.
  10. chreas

    Sonic Kart VR Mod

    chreas updated Sonic Kart VR Mod with a new update entry: Updated for Kart 1.6 Read the rest of this update entry...
  11. chreas

    [Open Assets] Sonic Kart VR Mod - Updated for Kart 1.6

    I ported the VR code from the original which was based off of moe mansion and stuck it into the latest srb2kart 1.6 master. Feel free to use the openvr branch to add VR to your own custom builds. https://git.do.srb2.org/chreas/kart-public-vr/-/releases/openvr-1.6
  12. chreas

    Sonic Kart VR Mod

    yes. i will upload it working for the latest version of srb2kart tonight.
  13. chreas

    SRB2 VR Mod

    yes i'll take a look at doing that sometime this week
  14. chreas

    SRB2 VR Mod

    watch this quick video you'll want to open that command window from your game folder then enter srb2win.exe -openvr -skipintro -win if you're on windows
  15. chreas

    SRB2 VR Mod

    Yes you put both the .exe and .dll in the game's directory. My apologies I must have left the Linux instructions in the Windows zip. Try "./srb2win.exe -openvr -skipintro -win" or "srb2win.exe -openvr -skipintro -win"
  16. chreas

    Sonic Kart VR Mod

    chreas updated Sonic Kart VR Mod with a new update entry: Sonic Kart VR Mod v1.0.5 Read the rest of this update entry...
  17. chreas

    [Open Assets] Sonic Kart VR Mod - Sonic Kart VR Mod v1.0.5

    v1.0.5 notes: Fixed track intro comfort settings not applying when launched using -openvr instead of the ingame VR setting. Changed how frames are rendered and submitted to vr headsets. This should improve performance and solve visual glitches for most users. Error 108 should be gone now...
  18. chreas

    SRB2 VR Mod

    chreas updated SRB2 VR Mod with a new update entry: SRB2VR 1.0.1 - Rendering fixes Read the rest of this update entry...
  19. chreas

    SRB2 VR Mod - SRB2VR 1.0.1 - Rendering fixes

    This fixes users having to change their steamvr rendering scale in order to see the game correctly. v1.0.1 Changes: Fixed some rendering issues, especially for high resolution headsets like the Index. Fixed main menu background not being visible in VR.
  20. chreas

    SRB2 VR Mod

    If you're not getting the picture in your headset and the console isn't giving any VR error codes I don't really have anything to go on unfortunately. Leave VR mode "Off" in the options menu but start the game with the -openvr option to play in VR. I haven't had time to debug why the windows...
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