RollingSound
Member
I wonder if the mod will have a way to add more than 3 bots.Someone named Jade Space Rabbit is already working on an expanded version of PlayerBot, with actual bot behavior such as taking split paths and shortcuts.
I wonder if the mod will have a way to add more than 3 bots.Someone named Jade Space Rabbit is already working on an expanded version of PlayerBot, with actual bot behavior such as taking split paths and shortcuts.
If it still ends up relying on splitscreen for adding bots, then likely no. You can use more than 3 bots in the current mod but with a bit of a complex setup (Its explained on my guide under "How to do 4+ bots/no Splitscreen Kart magic"). If the new mod does support adding bots WITHOUT having to use splitscreen/local players at all however, then I'd bet it will.I wonder if the mod will have a way to add more than 3 bots.
I contacted Sonic1983 about the mod and still is working itSomeone named Jade Space Rabbit is already working on an expanded version of PlayerBot, with actual bot behavior such as taking split paths and shortcuts.
Sweet! I wonder how it's coming along so far...Someone named Jade Space Rabbit is already working on an expanded version of PlayerBot, with actual bot behavior such as taking split paths and shortcuts.
Where can you find the update?This mod has been updated, outside the SRB2 MB of course. We shouldn't expect the creator the mod to get unbanned, especially after the whole portleg fiasco.
Its in somewhere, but i think the website where it is the update it names: Sonic1983 WebsiteWhere can you find the update?
Ok so after a moderately long search through the internet, I found the mod. After playing it for a bit I can say this, While the setup for the bots are still the same, the race bots now behave like players. They no longer recover from spin-out instantly and seem to be more spread out than before. Also, I've noticed that the bots take the shortcut in Green Hills at least thrice. More maps have also been given bot support (notably CTAP and Arcade Pak) which is always good to see. The battle bots however... have no changes whatsoever.aight hold on lemme download srb2kart to test this
Edit: Okay, this is coming from someone that still didn't get used to the game yet, but they're a bit too skilled. It still works great though (aside from a couple of maps.)
Actually, the bots in Battle mode now target you if they have an item or are in "Attack or Protect" mode.Ok so after a moderately long search through the internet, I found the mod. After playing it for a bit I can say this, While the setup for the bots are still the same, the race bots now behave like players. They no longer recover from spin-out instantly and seem to be more spread out than before. Also, I've noticed that the bots take the shortcut in Green Hills at least thrice. More maps have also been given bot support (notably CTAP and Arcade Pak) which is always good to see. The battle bots however... have no changes whatsoever.
I did check that out, though it does bring some questions about the legality of the mod or even discussing it here since its an outside update from the MB (which is why I haven't updated my guide to cover that updated version as it doesn't reflect the one here which was posted before the dev's ban), but also because I saw it included some few custom trackpacks with bots. While I don't know what the other track pack creators would think about that, I feel flattered to see ArcadePak included there with PlayerBots...and at the same time 100% baffled over the fact that guy included an OLD version of ArcadePak in it (I kept adding support for PlayerBots even in the newer tracks included) and how while IDK if he modified that version to accomodate for "bots updates", I tried that with my latest stock version and they still worked the same. With all the item madness and stuck-to-railroads thing and everything.The mod got updated again, so it's time for another paragraph of text.
First of all, bot setup is as simple as ever, using a new "addbot" command allowing up to 16 players. This means that you'll no longer need split screen, batch files, and multiple instances of Kart in order to play with more bots. Moving on to the bots themselves, the bot's AI feels much better than before (that or it's just because there's more of them). Although not as much as before, the bots still feel relatively constricted to their racing lines. this is most evident during the first few seconds (especially when there is more of them) of the race, as they tend to rub against each other a lot. The bots also have support for more tracks and the Team Sonic Racing mod. Honestly, the bots were extremely fun to play with and the mod feels very complete.
There Is A Update But It's On SRB2 Workshop.Sad to see this mod not getting any updates anymore.
what is the commandS0nic1983 submitted a new resource:
SRB2 Kart Bots? Oh my god! Player Bot Mod - Just Bots
Read more about this resource...
You don't need Foxbox. You need to use the commandwhat is the command
i tried to put foxbot on srb2k but it didnt work :(
WT#i cant add bots in version 2
DONT YOU UNDERSTAND?!i cant add bots in version 2
Post automatically merged:
WT#
HOW MUCH EFFORT I PUT IN TO IT!!i cant add bots in version 2
Post automatically merged:
WT#
Post automatically merged:
DONT YOU UNDERSTAND?!
(starts to cry) mama miai cant add bots in version 2
Post automatically merged:
WT#
Post automatically merged:
DONT YOU UNDERSTAND?!
Post automatically merged:
HOW MUCH EFFORT I PUT IN TO IT!!