Recent content by Zkoopa

  1. Zkoopa

    SRB2: Teamwork (Beta 0.7)

    I kept telling Fuzz we should change the music. X_X Also, we're working on all the things SWP mentioned. And I'm aware several levels are the same with different textures. If you read the plot Fuzz posted in the first post you'd understand. (Unless you did and you don't care. XP)
  2. Zkoopa

    SRB2: Teamwork (Beta 0.7)

    I'm aware of that... :P We're working on ACTUAL Match levels as well. Expect them to come in a later version.
  3. Zkoopa

    SRB2: Teamwork (Beta 0.7)

    Yeah... I'm the "n00b friend" FYI... Also, a quick little bit of info Fuzz never mentioned: MOST of the Single Player/Co-Op levels are available in Match mode. Most of them have Weapon Rings and Deathmatch starts added, but a few I haven't gotten around to doing a few of em though... also...
  4. Zkoopa

    Missing Patch Error

    All of a sudden I keep getting this error box saying that I have a missing patch for all of my textures. It also says I have missing patch for a BLUEWALL texture, and I've never even used that in my level! What are these patch things anyway? I can't find anything about them in the SRB2 Wiki, and...
  5. Zkoopa

    3D characters

    The pics don't show up. :(
  6. Zkoopa

    Whee! Loads of edits! (FlameServ.soc)

    Found a glitch. If you lose the fire sheild, the spinning flames stay in the same spot you were in when you were hit. Also, touching them hurts you.
  7. Zkoopa

    Previeuw of my mod : SRB2B (New downloadlink!)

    This is great, but you might want adjust the angle of the spring leading to Metal Harobr's exit. It rockets you off into the deep blue unless you perform fancy air-manuvering. ( I don't think I spelled that last word right. :P)
  8. Zkoopa

    Mig the fox wad (migthefox.wad)

    You might want to remove the Light Dash or Ring Shot from the non-overpowered one. Just one of them. Otherwise it would be a good character other than the recolor-factor.
  9. Zkoopa

    Mystical_Match (My first map! )

    It's good, but it needs weapon rings. And I think you placed a start inside a solid wall, because my bot kept dying every billionth of a second and I could hear that death sound effect constantly coming from inside a wall. :shock:
  10. Zkoopa

    Diddy kong racing mod

    Funny, I was playing Diddy Kong Racing DS a minute ago... :P What level is that supposed to be though? :?
  11. Zkoopa

    TripleCTriple1levelpack.wad Now with screenies!

    Yes, I meant Anit-grav. :|
  12. Zkoopa

    TripleCTriple1levelpack.wad Now with screenies!

    There all great levels, but there's a problem in Dimensional Terror: If you're hit in the anti-grav room, you're stuck because you don't recover until you hit ther ground, and since anti-grav keeps you up at the ceiling, you're stuck forever. Nothing can bring you down. *sniff* Poor Tails is...
  13. Zkoopa

    Spring Park Zone race map

    Other than that glitch everyone mentioned about starting at the checkpoint instead of a finish line, there's really no problem except a few non-deafed rings. 8.7/10
  14. Zkoopa

    Dopefish Lives! (dfmatchmap.wad)

    I'm the first person to actually comment on this level. >_> It was an okay map, but it really could have been bigger and less cramped. 5/10
  15. Zkoopa

    Valcanic_Death.wad

    It's set as a coop level, not a match level.
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