Recent content by sonicfreak94

  1. sonicfreak94

    Making Zone Builder multiplatform -- is it possible?

    Does it even keep up to date with Doom Builder at this point? Does that get updated? If not, I really liked the idea of SRB2 Workbench and still prefer it as far as speed is concerned. We ought to make something in say, C++/Qt or GTK that just works everywhere.
  2. sonicfreak94

    SRB2 Launcher - 2.1 compatible!

    I wouldn't call it a great example by any means (one of my first C# projects), but I've had it up on GitHub for a while. https://github.com/SonicFreak94/srb2-lawnchair Consider the license WTFPL.
  3. sonicfreak94

    Thokker - Let's play "Kick the Crawla"!

    review: it's like rocket league except good tenouttaten
  4. sonicfreak94

    Spaddlewit Easter Egg!

    I'll be honest, I didn't notice it either. I had to go look for it after seeing this.
  5. sonicfreak94

    Sonic 06 PC Port

    Defensive response there, but looking at my last post I came off like an ass. I didn't tone check before posting, sorry.
  6. sonicfreak94

    SRB2 Launcher - 2.1 compatible!

    That sounds to me more like you hit the limit on command line length.
  7. sonicfreak94

    Sonic 06 PC Port

    You're not very good at this Luke. That thing is made in Unity. In the latest video, you can see "Development Build" in the bottom right, which is a Unity thing.
  8. sonicfreak94

    SRB2 Launcher - 2.1 compatible!

    I don't remember ever implementing a limit, but I'm glad I accidentally fixed it! =P
  9. sonicfreak94

    SRB2 Launcher - 2.1 compatible!

    If anybody still plays this game and uses my launcher, I have a test version I'd like you to try out. Download here. The version number is v1.7 because reasons. This version, other than being renamed, can read and write SRB2 config files. My implementation is pretty awful (and pretty old now...
  10. sonicfreak94

    SF94-Serv

    Because it's fun to take advantage of? You act as if anything in this mod has a need to be there. And you followed "literally only does this one aesthetic thing" with "I guess the extra ability it adds is ok", so I feel like this is a moot point. A more valid criticism of this feature would...
  11. sonicfreak94

    SF94-Serv

    I know, I just wanted to be clear that I probably won't be involved with any particularly major changes. Although as it stands now, none of his map editors can save Neon Night without crashing, so he'll probably need to use SRB2DB for that =P
  12. sonicfreak94

    SF94-Serv

    This is by design. The way the lobby switches themes is a hack and would be unnecessarily complicated to revert, thus I restricted use after the first entry. I'm not sure what's up with this - similar things happen to dropped items. In Speedwagon's gif, you can see that there are green rings...
  13. sonicfreak94

    Name your first game!

    Some of you guys make me feel old with your gamecube-era first games. My first game played was Sonic 2 & Knuckles with a few other awesome games like Beyond Oasis. The first game I owned was either SA1 or SA2 on the Dreamcast (my family has been through far too many copies), or Sonic Heroes...
  14. sonicfreak94

    Character Balance Discussion

    Since the idea is keeping abilities consistent between modes, I'm against the idea of increasing the minimum glide speed for Knuckles. Having just played a bit of SRB2 to check something unrelated, keeping control over the glide in small areas is rather cumbersome. And before anyone compares...
  15. sonicfreak94

    SRB2 Launcher - 2.1 compatible!

    There's not much I can do about resolution problems one way or the other. It works for the most part right now (Resolutions above 640x400 in software windowed mode?! FINALLY!), but it's otherwise SRB2's fault and not the launcher.
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