I'm a little confused. What do you mean it doesn't work correctly? Do you mean the duration of the whirlwind shield ability? I just tested it on my copy, and it seems your gif with default Sonic and the third gif has a shorter duration. Second one seems normal. Any more information? Was the...
Forgot to address this. Why bother to have the Force shield last one hit? That would be really confusing since in vanilla it lasts two hits. Besides, it's a convenient medium for the Pity shield in vanilla single player maps.
Also, nice to know that the visuals are appreciated. Hope the Pity...
I noticed the thok sound was a little inappropriate for some shields, and I'd changed them a few months prior, when I was working on an update, but then (un)productivity struck. About the Homing Attack thing, that would be boring and unoriginal as it's already an ability that can be used with...
I downloaded the attachment with the version that should have fixed the first problem, and I could not reproduce, which leads me to think that you're using it along with some other Lua script. If that's the case, you should have expected errors to occur.
Abilities:
No shield - Insta-shield
Attraction shield - Double jump w/ acceleration
Armageddon shield - Double ability, first propels downward and bounces to the height of a normal jump, second propels upward
Force shield - Bounce off the ground a little higher than a normal jump would allow...
Version 1.1 update.
Arrow attack replaced by a wide shot akin to a shotgun.
Several more pinch attacks added.
Pinch attack 1's loudness should hopefully be fixed.
Some small tweaks.
A boss that is only vulnerable after attacking and spills rings when hit.
It becomes translucent and invincible after the window of time given to attack.
Replaces the Eggmobile and has 10 health.
Normal attacks:
An invisible projectile that continuously explodes.
A wide area shot.
Pinch...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.