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    [Open Assets] Sonic w/ shield abilities a la S3&K (v1.6)

    I'm a little confused. What do you mean it doesn't work correctly? Do you mean the duration of the whirlwind shield ability? I just tested it on my copy, and it seems your gif with default Sonic and the third gif has a shorter duration. Second one seems normal. Any more information? Was the...
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    Lat' does bullshit~

    Is there going to be a physical/special split or elemental types? Do enemies have different resistances to attacks?
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    Lat' does bullshit~

    Would this work as a hunger system? Maybe use the TouchSpecial hook to get hunger when touching a custom object?
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    [Open Assets] Sonic w/ shield abilities a la S3&K (v1.6)

    Forgot to address this. Why bother to have the Force shield last one hit? That would be really confusing since in vanilla it lasts two hits. Besides, it's a convenient medium for the Pity shield in vanilla single player maps. Also, nice to know that the visuals are appreciated. Hope the Pity...
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    [Open Assets] Sonic w/ shield abilities a la S3&K (v1.6)

    I noticed the thok sound was a little inappropriate for some shields, and I'd changed them a few months prior, when I was working on an update, but then (un)productivity struck. About the Homing Attack thing, that would be boring and unoriginal as it's already an ability that can be used with...
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    [Open Assets] Sonic w/ shield abilities a la S3&K (v1.6)

    A minor update has been released to fix some bugs Insta-shield radius was also increased
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    [Open Assets] Sonic w/ shield abilities a la S3&K (v1.6)

    Updated to version 1.5 See OP for changelist
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    [Open Assets] Sonic w/ shield abilities a la S3&K (v1.6)

    I downloaded the attachment with the version that should have fixed the first problem, and I could not reproduce, which leads me to think that you're using it along with some other Lua script. If that's the case, you should have expected errors to occur.
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    [Open Assets] Sonic w/ shield abilities a la S3&K (v1.6)

    It should be fixed now.
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    [Open Assets] Sonic w/ shield abilities a la S3&K (v1.6)

    Oh. It was by design that it affects a certain skin and not certain abilities though.
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    [Open Assets] Sonic w/ shield abilities a la S3&K (v1.6)

    The script doesn't check for abilities. If you want an ability without a shield, change the CA_NONE in the fifth line.
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    [Open Assets] Sonic w/ shield abilities a la S3&K (v1.6)

    Abilities: No shield - Insta-shield Attraction shield - Double jump w/ acceleration Armageddon shield - Double ability, first propels downward and bounces to the height of a normal jump, second propels upward Force shield - Bounce off the ground a little higher than a normal jump would allow...
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    What are the rainbow A score requirements for the special stages?

    What are the score requirements in the special stages to get a rainbow A rank?
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    [Open Assets] Egghide v1.1 - semi-permanently invulnerable boss

    Version 1.1 update. Arrow attack replaced by a wide shot akin to a shotgun. Several more pinch attacks added. Pinch attack 1's loudness should hopefully be fixed. Some small tweaks.
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    [Open Assets] Egghide v1.1 - semi-permanently invulnerable boss

    A boss that is only vulnerable after attacking and spills rings when hit. It becomes translucent and invincible after the window of time given to attack. Replaces the Eggmobile and has 10 health. Normal attacks: An invisible projectile that continuously explodes. A wide area shot. Pinch...
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