Recent content by Rafeku

  1. Rafeku

    What do you hate most about the game?

    So I do use this control scheme, except I kinda did what Metroid Prime did: Turn on the left analog. Left Analog Y Axis = Fowards Backwards Left Analog X Axis = Turning Right Analog Y Axis = Camera Up/Down(unused mostly) Right Analog X Axis = Strafe. And bumpers for main actions as you...
  2. Rafeku

    Gemma the Tarsier-Cat

    I need to point that out Why no one ever spoke of her design being asymetrical? Like this is some CPS3 90's deal we're seeing here, the mad lad actually did 8 angles for every single position(sans the ones that just looks at you) the character has. The abilities are just icin on the cake, I'ma...
  3. Rafeku

    [Open Assets] Almost Software Shading

    What's the difference again? The description isn't very clear about the A.S.Savage and B.A.S.S. could you be more clear in the description. I'm reading and re-reading and it feels like you're telling me the same thing for both files. EDIT: Nevermind tested both. Is there a way to increase ripple?
  4. Rafeku

    [Open Assets] sloperollangle: Character Rotation on Slopes

    having frame drops I don't know what is actually happening to my game itself, but it starts to drop frames once i reach a slope in software mode. In OpenGL it hangs for less than half a second and goes back to where it should. I don't know what is actually causing it, it just started out of...
  5. Rafeku

    Why is there an addon limit?

    I have to admit, that back in 2.1.25 I did a "Character Mega Pack" so I could load various characters at once and load some other mods over it because of the wad limit. Never made a server with it, so don't worry. It's really annoying to have that limit still in the game to be honest. I had the...
  6. Rafeku

    Analog deadzone settings

    It's been a while since the "Simple" controls update and also the implementation of proper XInput with the new version of SRB2. A better solution would be buying a new controller(but, you know. Money), but the deadzone setting in the game doesn't do anything! Even if the default setting is set...
  7. Rafeku

    SRB2 Unofficially(?) on Mobile

    Have you copied the games required files into your phone? Else it won't boot at all. It makes a folder in Android/data/org.stjr.srb2/files. You need to throw the necessary files in there.
  8. Rafeku

    Jeck Jims' 2.2 3D Models

    Fang model doesn't load EDIT: I've read the post there, uh, I'm dumb. Anyways nice little models once again. That thing happens with Eggpack as well
  9. Rafeku

    [SUGOI 3] KIMOKAWAIII: Part 1 and also Part 2

    I still have to play it properly, but there's still one problem that persists(it was in the demos as well): for some reason when skylua is loaded the characters can't jump nor spindash
  10. Rafeku

    Jeck Jims' Saturn Inspired MD2's-V6 Shadow & Espio face-lifts

    Oh yes that moist Metal Sonic Finnally he's looking good, I really didn't like the older one, I kept frankensteining the MD2 folder to use logan's Metal since it looked a lot better. Now this is much better looking "even lower poly" MSonic.
  11. Rafeku

    [Open Assets] MightyMania.lua: Mighty's abilities from Mania Plus in SRB2

    There are a ton of Mighty-ies The one you're using, in which I believe is the one based of Sonic sprites with a really large shell, is "overwriting" the lua function with CA_DoubleJump.(Lua programmers are going to kill me now, cuz I don't know programming at all) There's other mightys that use...
  12. Rafeku

    Jeck Jims' Saturn Inspired MD2's-V6 Shadow & Espio face-lifts

    You have set something wrong them... Because it's working properly on my end
  13. Rafeku

    A question about ports.

    Android An android port of the game should be doable these days. Right?
  14. Rafeku

    [Open Assets] Logan McCloud's Low Poly MD2s 2.0 (NOW WITH KART)

    Everything good seems to be in the package Can't believe no one though of popping this boi here
  15. Rafeku

    Jeck Jims' Saturn Inspired MD2's-V6 Shadow & Espio face-lifts

    Well you asked for hinote, there you go, clashing models hooray. It's very incomplete, yeah but... Did he abandon the higher poly models in favour of the saturn ones? Sure this one is complete, but I prefered to merge the MD2's since they they all don't really clash all that much, and from all...
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