Recent content by MITH

  1. MITH

    Official Level Design Contest Voting: May/June 2008

    Single Player Elemental Mansion Zone, Act 1 by SonicMaster - 7/10 I like it, it's big, with alternate paths, but some parts are way too easy... there are a lot of secrets, but some of them are pointless and/or really near the end, people will skip them... The music don't fit, try to change it...
  2. MITH

    Your favorite Gametype.

    That's a nonsense, seeing a poll never hurt anybody... I also wanted to add a poll in my topic so people can rate my map without posting a reply in it.
  3. MITH

    Your favorite Gametype.

    Tag or Time-Only Race in circuit maps
  4. MITH

    SRB2 1.1 Video Discussion

    Dammit, just as I thought. OK, let's wait until they release 1.1 so we can see the new features STJ are working on.
  5. MITH

    SRB2 1.1 Video Discussion

    I like the whole Slides, 2D to 3D switch and the reversed gravity, the new Castle Eggman looks good too. Waterslides can be done in 1.09, the gravity can't, but in SRB2 Riders they use the 2D to 3D thing, my question is: Is it possible to implement that feature in our maps and how? Also the MS...
  6. MITH

    UPDATED* scr_cannoncore [beta_Rouge] (no 56k)

    fix'd That's all, you can also find the same thing at the end of Eggmans
  7. MITH

    UPDATED* scr_cannoncore [beta_Rouge] (no 56k)

    OMG! IT'S TRUE!! *shot* (going to be fixed at the next release) I don't really get what you're saying, in coop whenever a person enters the Rouge part the music changes only for him and the other people stays with Scramble For The Core until they enter too. I know that, I was going to fix...
  8. MITH

    UPDATED* scr_cannoncore [beta_Rouge] (no 56k)

    Any sugestions, feedback, coments, ANYTHING? People keeps downloading it, but seems like noone actually played it... PS: The Knux part is the hardest one, some Floors over Floors over lasers over rising water over floors are kinda anoying, so be patient... also I want to make some new...
  9. MITH

    UPDATED* scr_cannoncore [beta_Rouge] (no 56k)

    *LAST BETA RELEASED* Look at the first post for download link. PLEASE comment if you see any errors or something, or rate it.
  10. MITH

    UPDATED* scr_cannoncore [beta_Rouge] (no 56k)

    I'm not going to use the forcechar stuff, the fact is that you can play this map in coop, so I'm tryng to make it playable and enjoyable for Sonic, Tails and Knuckles players w/o need of switch between them everytime.
  11. MITH

    Chaosrealm!!!!

    What the hell!!?? You just divided by 0, didn't you?
  12. MITH

    UPDATED* scr_cannoncore [beta_Rouge] (no 56k)

    I made some progress on the level, I figured how to solve some problems, the Rouge part is ~80% done. only a few linedefs left and the rings, so expect the release of the next beta tomorrow or maybe in 2 days. Random screenshots:
  13. MITH

    UPDATED* scr_cannoncore [beta_Rouge] (no 56k)

    Water or not, the waterfalls looks like the sand ones in SRB2 Riders... Day 11 update: The basic structure of the level is finished (or almost finished) so... no more screenshots, I need to work on some linedefs, like the timed ones, add the things(rings, springs...), the enemies... and...
  14. MITH

    UPDATED* scr_cannoncore [beta_Rouge] (no 56k)

    Day 8: I know, it's not the best update ever but I don't really work on this on weekends. I have a problem, I need a sand waterfall texture like the one in SRB2 Riders or something like that, because this one doesn't look specially good: The problem is, I don't know how to make an animated...
  15. MITH

    Tycoon the Wasp WIP character WAD

    Then Sonic is not a good hedgehog 'cause hedgehogs don't wear globes and the most important... Sonic is BLUE.
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