Underneath THAT is this:
states[S_PLAY_CFLY1] = {SPR_CFLY, 0, 4, nil, 0, 0, S_PLAY_CFLY2}
states[S_PLAY_CFLY2] = {SPR_CFLY, 1, 4, nil, 0, 0, S_PLAY_CFLY3}
states[S_PLAY_CFLY3] = {SPR_CFLY, 2, 4, nil, 0, 0, S_PLAY_CFLY4}
states[S_PLAY_CFLY4] = {SPR_CFLY, 3, 4, nil, 0, 0, S_PLAY_CFLY5}...