Recent content by Ace Premier

  1. Ace Premier

    AcePremier's Experimental Thread

    Thank you. ----- Seems like some media links from Discord died, oh well. 9.04.2024 - 04/09/2024 Again, not much excitement here, my focus was again on MRCE and SRB2 hardcoding. Sonic Robo Blast 2 Hardcoding: SRB2, was merely messing around by hooking Lua into the render itself, as you can...
  2. Ace Premier

    AcePremier's Experimental Thread

    Speaking about the fact won't help it anymore. Exams, inability to allocate time, various visits and a broken sink won't help in my own case. Wonderful! Thank you. Since it has been a while, I could write up something. 10.03.2024 - 03/10/2024 Nothing too exciting, I am pretty much...
  3. Ace Premier

    AcePremier's Experimental Thread

    A lot of work is an understatement in my case. Though, depends. 28.10.2023 or 10/28/2023, whatever you fancy. --------------------------------------------------- I have been on the side working on the JCZ1 revamp for MRCE. Mostly work went into gimmicks. The map itself is not exactly...
  4. Ace Premier

    AcePremier's Experimental Thread

    To be pretty fair, most of the community is pretty much accustomed to my projects. -- Otherwise yes, thank you. :wonderful: Yes.
  5. Ace Premier

    AcePremier's Experimental Thread

    I was neglecting the Message Board for years. So, here I am. Note: The work presented is not obligated to not be part of Team Blue Springs' (Team Springs') Projects, maybe even other community/personal projects. The point of this thread is to showcase my newest work regardless of any...
  6. Ace Premier

    [Open Assets] [v1.4] ~ Pipe Towers Zone revamped

    Thanks! We were working on a lot of things and now we are starting to implement them into the levels. And as you mentioned, if we complete it before 2.2.12 we will be forced to wait as every level is in the new mapping format. The Act 2 we used for ULDC was from 2020, the year we started...
  7. Ace Premier

    [Open Assets] [v1.4] ~ Pipe Towers Zone revamped

    It is not that I wasn't paying attention to details. You can do a lot of things with SOC but less function is native to SOC exponentially complicated it gets. PKZ v2.0's bricks do already have a score bonus written in Lua instead. I am working on a way so you wouldn't have to do that in the...
  8. Ace Premier

    Classic Item Compilation

    Description: SRB2-stylized items from all classic games from Sonic 1 to Sonic mania, excluding Knuckles' Chaotix and Sonic 3D Blast due to lack of all common items shared through out of classic catalog. Update 2.0 of project: Long time ago, I uploaded this with hud, but since people uploaded...
  9. Ace Premier

    [Open Assets] [0.01] ~ Blue Spring Team's SRB1 remake

    Release Note: Project was overly ambitious, therefor it was first and foremost cancelled by its developer. Soon this project will blossom into a community-driven one, therefore it is no longer "cancelled". Original pretty much is, but the project will continue, maybe. The goal of this project...
  10. Ace Premier

    [Open Assets] [v1.4] ~ Pipe Towers Zone revamped v1.4

    „ Pipe Towers Zone Revamped „ project is doing exactly what it implies and that’s adding more to already barren Mario Mode and revamping one of the older Bonus Zones. Mod introduces revamped and new textures, new enemies, new mushroom power-ups and more. And no, there aren’t any Super Mario...
  11. Ace Premier

    [Open Assets] [v5.1] Community Asset Pack

    You can credit specific contributors by taken asset sets. we formatted in easy to use way credits.txt file for this exact purpose. simply just copy paste parts of it into your credits file or thread, or if you are lazy you can always simply copy paste entire credits. Preferably you could mention...
  12. Ace Premier

    [Open Assets] Classic Item Compilation

    So since I had most of sprites already done, before I left, I decided to put them at least together and increased scope of this mini-side project by 5, yet I removed from S3K pack hud. TLDR Changelog: Sonic 1, 2, Beta, Mania packs has been added Sonic 3 pack got updated sprites to fit other...
  13. Ace Premier

    Official SUGOI trilogy port project

    Cosmic Valley Zone - revamped 2.2a Cosmic Valley Zone from Kimokawaiii, Revamped with brand new areas from cancelled remake, as well there are few brand new sections and every existing section got polished as much as possible in 2 weeks of work. New assets has been used from cancelled remake...
  14. Ace Premier

    2.2 Crash Reports (SIGSEGVs, etc)

    THZ2 random crash Random THZ2 crash, when I was reporting bug related to polyobjects, due to hotswitching of renderers.
  15. Ace Premier

    Duplicate [OpenGL] Hotswitch THZ2 Polyobject issue

    When you start game in Software mode and then in the level try to hotswitch to OpenGL renderer. Pushing polyobjects, which are made out of multiple textures stretch textures' first vertical line of texture over entire linedef of polyobject. Issue/Bug for confirmation probably would needed few...
Back
Top