• Do not use Works in Progress as a way of avoiding the releases system! Works in Progress can be used for sharing early betas and for getting suggestions for improvement. Releases of finished content are not allowed in this forum! If you would like to submit a finished addon, click here for instructions on how to do so.

Adventure Sonic (SA-Sonic) Progress

Status
Not open for further replies.
Look guys, somebody unfunny is calling someone the funny.
Look guys, Im the unfunny! Laugh at me, Ill put on the Funny Gray Bodypaint And Candycorn Horns White makeup and Funny large red Orb nose, Along with the Disco Colored Afro Wig!!111!
Post automatically merged:

*Hornk honhk*
Am i funny yet/!/1/1/1/1

Ahem- In a all seriousness...
Im on the verge of fainting im so excited lez goooo
 
Last edited:
That's not true anymore. He'll just work no matter the load order, but only with 1.3 onwards. If Frostii actually releases Xmom 1.3 before SA-Sonic is released isn't up to me, though.
Can he go hyper when loaded with Mystic Realm Community Edition? Also, could you show him off with the "Ruby" color.
 
That's not true anymore. He'll just work no matter the load order, but only with 1.3 onwards. If Frostii actually releases Xmom 1.3 before SA-Sonic is released isn't up to me, though.
Honestly, I'm practically praying that Frostii releases just this simple patch before release, since my showcase videos revolve around XMom, and I wouldn't want to showcase SA-Sonic all bugged up. Hahahaha
 
That's not true anymore. He'll just work no matter the load order, but only with 1.3 onwards. If Frostii actually releases Xmom 1.3 before SA-Sonic is released isn't up to me, though.


Xmom support was added specifically because Metalwario64 request it. Otherwise, no. SA-Sonic has a complicated complete rewrite of SRB2's physics that none of those mods cannot account for. The code would be INCREDIBLY bulky if I wrote different physics for every single one of them. Even for Xmom 1.3+, SA-Sonic completely ignores any changes it makes and just alters some of it's own values to sort of mimmick Xmom's trends.


He knows what he said.
674174035264929802.png




It is mine, yeah, but I last worked on it a big 4 months ago. It's too ambitious of a map to probably ever get finished, but a few people have shown interest in helping me out, so maybe there's hope yet. It's codename is dieagain.pk3. Don't have a real name yet.


This is what you wanted, right? This is my promise I made to you.(Featuring SA1 jump style!)
srb20910.gif



This might be the most difficult place to get up to for SA-Sonic I know of. You'd need to bring these runshoes all the way there and then superbounce from that tiny ledge. I blew it, but maybe you guys will succeed! Also, check out the last ULDCs if you haven't already, they're criminally underplayed map packs.
srb20893.gif


For some reason this GIF got people really excited in the SRB2 OS. Yes, people, you CAN grab ALL ledges.
srb20895.gif


Reminder that an SA-Sonic player/bot can encourage you!
srb20897.gif


Anti-slip feature abuse
srb20905.gif
pls gib stages
 
That's not true anymore. He'll just work no matter the load order, but only with 1.3 onwards. If Frostii actually releases Xmom 1.3 before SA-Sonic is released isn't up to me, though.


Xmom support was added specifically because Metalwario64 request it. Otherwise, no. SA-Sonic has a complicated complete rewrite of SRB2's physics that none of those mods cannot account for. The code would be INCREDIBLY bulky if I wrote different physics for every single one of them. Even for Xmom 1.3+, SA-Sonic completely ignores any changes it makes and just alters some of it's own values to sort of mimmick Xmom's trends.


He knows what he said.
674174035264929802.png




It is mine, yeah, but I last worked on it a big 4 months ago. It's too ambitious of a map to probably ever get finished, but a few people have shown interest in helping me out, so maybe there's hope yet. It's codename is dieagain.pk3. Don't have a real name yet.


This is what you wanted, right? This is my promise I made to you.(Featuring SA1 jump style!)
srb20910.gif



This might be the most difficult place to get up to for SA-Sonic I know of. You'd need to bring these runshoes all the way there and then superbounce from that tiny ledge. I blew it, but maybe you guys will succeed! Also, check out the last ULDCs if you haven't already, they're criminally underplayed map packs.
srb20893.gif


For some reason this GIF got people really excited in the SRB2 OS. Yes, people, you CAN grab ALL ledges.
srb20895.gif


Reminder that an SA-Sonic player/bot can encourage you!
srb20897.gif


Anti-slip feature abuse
srb20905.gif
"Hey You, It's Time To Speed Up!" very well may be the corniest name for a Sonic song i have ever heard in my life
 
Last edited:
That's not true anymore. He'll just work no matter the load order, but only with 1.3 onwards. If Frostii actually releases Xmom 1.3 before SA-Sonic is released isn't up to me, though.


Xmom support was added specifically because Metalwario64 request it. Otherwise, no. SA-Sonic has a complicated complete rewrite of SRB2's physics that none of those mods cannot account for. The code would be INCREDIBLY bulky if I wrote different physics for every single one of them. Even for Xmom 1.3+, SA-Sonic completely ignores any changes it makes and just alters some of it's own values to sort of mimmick Xmom's trends.


He knows what he said.
674174035264929802.png




It is mine, yeah, but I last worked on it a big 4 months ago. It's too ambitious of a map to probably ever get finished, but a few people have shown interest in helping me out, so maybe there's hope yet. It's codename is dieagain.pk3. Don't have a real name yet.


This is what you wanted, right? This is my promise I made to you.(Featuring SA1 jump style!)
srb20910.gif



This might be the most difficult place to get up to for SA-Sonic I know of. You'd need to bring these runshoes all the way there and then superbounce from that tiny ledge. I blew it, but maybe you guys will succeed! Also, check out the last ULDCs if you haven't already, they're criminally underplayed map packs.
srb20893.gif


For some reason this GIF got people really excited in the SRB2 OS. Yes, people, you CAN grab ALL ledges.
srb20895.gif


Reminder that an SA-Sonic player/bot can encourage you!
srb20897.gif


Anti-slip feature abuse
srb20905.gif
Obviously, we are far, FARRR away from EVER getting something like Adventure Sonic (that's his name, right?) again, but, as of now, are you thinking about something like Adventure Tails, or the like? Obviously, something like that actually happening SOON is WAAAYYY out of the question. It would probably need to take another year. (also, 2 side-questions, 1. Are you ever considering make a more controller/simple-friendly version of SMS? 2. What's your opinion on the Adventure games?)
 
Obviously, we are far, FARRR away from EVER getting something like Adventure Sonic (that's his name, right?) again, but, as of now, are you thinking about something like Adventure Tails, or the like? Obviously, something like that actually happening SOON is WAAAYYY out of the question. It would probably need to take another year. (also, 2 side-questions, 1. Are you ever considering make a more controller/simple-friendly version of SMS? 2. What's your opinion on the Adventure games?)
Stop saying far, ever, soon, and way like that please.
 
Uh did you not hear the part where Golden said SA-Sonic would be coming towards Jan 1? :blink:
I know that, that's what I meant by we're far away from getting something like SA-Sonic AGAIN. The amount of work put into this project took over a year. If they made an Adventure Tails or something like that, the time would be cut down because of prior WORK on SA-Sonic, but it would still take a good amount of time before it would release.
 
I know that, that's what I meant by we're far away from getting something like SA-Sonic AGAIN. The amount of work put into this project took over a year. If they made an Adventure Tails or something like that, the time would be cut down because of prior WORK on SA-Sonic, but it would still take a good amount of time before it would release.
Dude why are you using those words dramitically?
 
That's not true anymore. He'll just work no matter the load order, but only with 1.3 onwards. If Frostii actually releases Xmom 1.3 before SA-Sonic is released isn't up to me, though.


Xmom support was added specifically because Metalwario64 request it. Otherwise, no. SA-Sonic has a complicated complete rewrite of SRB2's physics that none of those mods cannot account for. The code would be INCREDIBLY bulky if I wrote different physics for every single one of them. Even for Xmom 1.3+, SA-Sonic completely ignores any changes it makes and just alters some of it's own values to sort of mimmick Xmom's trends.


He knows what he said.
674174035264929802.png




It is mine, yeah, but I last worked on it a big 4 months ago. It's too ambitious of a map to probably ever get finished, but a few people have shown interest in helping me out, so maybe there's hope yet. It's codename is dieagain.pk3. Don't have a real name yet.


This is what you wanted, right? This is my promise I made to you.(Featuring SA1 jump style!)
srb20910.gif



This might be the most difficult place to get up to for SA-Sonic I know of. You'd need to bring these runshoes all the way there and then superbounce from that tiny ledge. I blew it, but maybe you guys will succeed! Also, check out the last ULDCs if you haven't already, they're criminally underplayed map packs.
srb20893.gif


For some reason this GIF got people really excited in the SRB2 OS. Yes, people, you CAN grab ALL ledges.
srb20895.gif


Reminder that an SA-Sonic player/bot can encourage you!
srb20897.gif


Anti-slip feature abuse
srb20905.gif
That encourage thing could actually save you from death in a few situations, so that's cool.
 
Status
Not open for further replies.

Who is viewing this thread (Total: 1, Members: 0, Guests: 1)

Back
Top