Mr Beagle
Member
You can see for yourself in version 2.2.1 (at least on a Ryzen machine with Windows 10).
Switch the renderer to OpenGL, the game does what you would expect. Now press the arrow key again to switch back to Software, the game is still functioning, but the draw code is no longer running and it almost looks like the game froze.
However, going back to the desktop and closing the game from the taskbar works without a hitch, and starting the game again will have you back in software with everything working. For a few days I was wondering if I was now stuck using OpenGL only even for things like level design. For some reason the rendering code does not get re-initialized.
Switch the renderer to OpenGL, the game does what you would expect. Now press the arrow key again to switch back to Software, the game is still functioning, but the draw code is no longer running and it almost looks like the game froze.
However, going back to the desktop and closing the game from the taskbar works without a hitch, and starting the game again will have you back in software with everything working. For a few days I was wondering if I was now stuck using OpenGL only even for things like level design. For some reason the rendering code does not get re-initialized.