There are no Storm Sprites, so like Big and Omega, you'd have to improvise a sprite set.
Ok, you are officially the best person on the MB in my opinion as of this moment.
I do have a bug report though, when I flew up hugging the wall at the second card area, when I flew underneath the 4 of clubs card, the game registered that I was crushed for no reason.
Also I really hope you release a standalone version of the team mechanic lua to the MB.
Um... Leave that up to STHE123O, or better yet, Tripel. As far as this Mod is, I believe the majority of the content must have permission to be used outside of SRB2.
Okay, I really don't want to nitpick this... But for the Bounce/Belly Flop move... I kinda wish it would be a little more OP, as in "Knockout a wave of badniks" OP. It seems pretty underpowered, and usually, because of Heroes' logic based on Power Characters, they're supposed to handle many enemies at the same time. But to be fair, the Belly Flop/Ground Smash move from Team Rose/Chaotix are pretty worthless too, I was just hoping that the "power" could be in my hands here.
Whoop, should've held off playing this for a few days when I did on Saturday
I don't feel like critiquing right now, I just want to say that this is a really nice effort. You've got an eye for worldbuilding and you're not afraid of abusing FOFs. These textures have been used plenty over the years, but you're the first to really wring cohesive scenes out of them- it's a level of detail I wish SRB2 on the whole could match.
Some really unique level design conventions too, which are cool to see in this game. You're spot on with evoking the feel of the original stages, for better or worse. Mystic Mansion is garbage but what else could it be
I LOVE this so much! The stages are very fun with the right amount of difficulty. I modified some of the scripts and changed the Heroes icons back to the old versions. Either way, this is a blast to play.
Poor theme for Sonic, ugly to look at, nothing but roundabout gimmick puzzles. In your map's case, I lost several lives to the Torture Room because I couldn't spot the exit- I wasn't even sure there was one, I wound up opening the map in an editor to see what was up. So I got through there and died and game-overed anyway, at which point I skipped the map altogether. Also: Mazes aren't fun. Bottom line, if your stage isn't 70% platforming, it's probably not a good fit for this game.Whats wrong with Mystic Mansion though?