@742mph
A sound plays and dust begins to form, as well as afterimages when your top speed is fully reached in which you're finally granted a jump height boost. You never go fast if "Dash Mode" activates in the air (as to not fuck you over), but you get the noise anyways. See? Visual and sound indicators for everything; also absolutely nothing about it is abrupt after so many tweaks. Shit you don't even need to waste all that time running if you're in a less open area, once the sound cues in you know the ability is on. What better way to take advantage of this than slap it on the spindash itself when fully charged?
Guys, jumping high when going fast is not complicated; other games do it frequently, why call it Sonic Advance 2 styled when I can literally label it a "P-Meter".
Gosh I'm considering just releasing these abilities separately instead, this is so dumb. I'll speak to Roach about it so this thread can actually go somewhere.
A sound plays and dust begins to form, as well as afterimages when your top speed is fully reached in which you're finally granted a jump height boost. You never go fast if "Dash Mode" activates in the air (as to not fuck you over), but you get the noise anyways. See? Visual and sound indicators for everything; also absolutely nothing about it is abrupt after so many tweaks. Shit you don't even need to waste all that time running if you're in a less open area, once the sound cues in you know the ability is on. What better way to take advantage of this than slap it on the spindash itself when fully charged?
Guys, jumping high when going fast is not complicated; other games do it frequently, why call it Sonic Advance 2 styled when I can literally label it a "P-Meter".
Gosh I'm considering just releasing these abilities separately instead, this is so dumb. I'll speak to Roach about it so this thread can actually go somewhere.
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