Facestabber gif
It's almost done actually, but a thing at the end is the reason why it's not finished already.
The red part.The badnik army is almost complete :D
So, which part of Facestabber gets to change colors?
It's almost done actually, but a thing at the end is the reason why it's not finished already.
That must be a pain to play, because I can't see a damn thing in front of the facestabber. You should do something about his camera.
Would it be possible to script a custom camera that activates when playing as FaceStabber and deactivates when not playing as him?
Hooray for HUD changes! On a side note Jasper will get hurt after he uncurls in the air making his ability a somewhat risky move if he can't shoot enemies below well. Still have to implement regeneration to the stars, but how I will and what total amount of stars Jasper can carry at one time will probably boil down to constant play-testing to see what's balanced but at the same time fun.[/QUOTE]
I think you should make it so he gets 1 per sec til 5, then 1 per 2-5 secs til ten, then he stops regenerating.
Why not add an instant +1 star for each time you destroy a badnik
You could also tie rings and stars together. Everytime you get 10 rings, you gain a star, along with gaining a star every 3-4 seconds.. This also encourages collecting rings as well.
A few canyon pics~
Adding another path to this thing.
Upon thinking, maybe he/she could force Chasecam off for facestabber?You could probably adjust the cam_dist by doing something with the MAINCFG...