Went back and scratched off the stuff covered by yesterday's silent update. (You were saying, SpiritCrusher?) I also updated the stage names, even though some baffle me. Granite Gorge? Marine Grotto?
Overgrown Thicket? I know you're trying to avoid same-acronym names, but did you run these through a thesaurus and just call it a day?
Also, if we're seriously going with "Nostalgic Pass Zone" then may as well go all the way and use "Voiced Concern".
Anyway, new shitpicks. 56K users beware:
Granite Gorge Zone:
This stage still sucks! Also, HOM.
Amber Ravine Zone:
This pass-through FOF has always bugged me, because it's completely imperceptible from above. In my opinion, it should get slightly lowered and the top flat should be changed to rock instead of grass.
Marine Grotto Zone:
Skirting the ridiculous unfitting name, these emerald spawns seem awkward to me at best. They seem intentional, but don't make much sense.
Orbital Hangar Zone:
Yeah, I think the hazardous floors randomly sprinkled about need to go. They are immensely annoying.
Lime Forest Zone:
This wood texture is unused elsewhere in the level, and it really doesn't mesh with its surroundings. I think it should just use the same texture as the wall behind it.
Cloud Palace Zone:
The framerate woes have been alleviated, but this mossy texture around the flag spawn still bugs me. Also:
Grassy flat got turned around. Present on both sides, on the awesome side bridges.
Nimbus Ruins Zone:
You know, I think I preferred it when each single FOF didn't have its own goddamn texture. It's a mess, especially the large FOFs using the large square brick texture.
Dusty Barracks Zone:
This is what happens when a player dies right outside his or her own base door. It remains stuck open until a same-team member goes near it again, allowing the rival team to storm the place in the meantime. Not that it matters, anyway, since you can thok right through those bars (though it's easier to thok out than in). Get. Rid of these.
Clockwork Towers Zone:
Why is there half of a cogwheel on the ceiling? Oh, because there's one halfway inside the wall on the floor. Call me OCD, but either complete the cog on the ceiling or remove it completely.
Radiant Caverns Zone:
Like I mentioned before, you can thok right through these bars.
Techno Laser Zone:
You know, normally I wouldn't shake two shits at texture alignment, but this gets so bad so fast that it's not even funny.
You can go right through these guard rails, either make them solid or remove the texture.
These springs should be closer to the wall. As it is, if you overshoot them and hug the wall, you don't get bounced up when you touch the ground.
Iron Turret Zone:
Slime fall sector is dark for some reason.
Aquatic Base Zone:
It's really hard to tell where the walls bend in these glass corridors. This could easily be fixed by having opaque structures along the edges of the glass surfaces.
Blue texture snuck into the red base. Also, on a different note, Aquatic Base is the name of a Sonic 2006 level. I'm not sure if we want to pay tribute to that.
Okay, I lol'd.