Jellybones
Lawful Neutral
I don't usually try out mods in editing, but I like you.
A lot.
Sunshine Atoll is pretty good. I enjoyed it a lot and found no real flaws with it, except that the little blue space in between the water and sky is distracting. I had no trouble seeing in the dark caves, but everyone's monitors are a little different so you should probably change that. I enjoyed both acts.
The bosses are really bland- even for bosses! The first boss is very boring, add scenery, stumps, and all that. Or even enemies. Just think of some kind of way to be creative- in act 2 of Sunshine Atoll you had yourself jumping from stump to stump over an intangible leaf canopy. I think this would work well for a boss (although probably making each stump a little larger as platforming probably won't be the focus of your boss battle)
The only other idea I have is for drown downtown's boss- I like the scenery, even though it's very simple. But it could be cooler- why not have rising water? Maybe have the water rise slowly over time, and have the fish enemies or something so that will try to make the player defeat Robotnik faster, and if they can't, then the boss is even harder.
The final boss is the very definition of anti-climactic. No rings, and a simple spiked Robotnik. It's not challenging, or fun. You just spin dash under the spikes, jump, and hope not to hit the spikes while you jump, and if you don't you fall into the lava. Please re-do this zone.
The second act's boss, the Factory place, well, you can do so much more with it. Have rising lava coming out of holes on the main arena! (Don't make them death pits though..) And why, WHY did you choose the ugliest lava texture for the floors! You chose a good one for the lava coming out of pipes, but IMO using the same texture for the floor would be much better, because it's not ugly, and it's more consistent anyway.
You have nicely themed levels, with a lot of cool ideas out there that could work for them. But you aren't using them- at least, not for the boss battles. Be more imaginative with those.
A lot.
Sunshine Atoll is pretty good. I enjoyed it a lot and found no real flaws with it, except that the little blue space in between the water and sky is distracting. I had no trouble seeing in the dark caves, but everyone's monitors are a little different so you should probably change that. I enjoyed both acts.
The bosses are really bland- even for bosses! The first boss is very boring, add scenery, stumps, and all that. Or even enemies. Just think of some kind of way to be creative- in act 2 of Sunshine Atoll you had yourself jumping from stump to stump over an intangible leaf canopy. I think this would work well for a boss (although probably making each stump a little larger as platforming probably won't be the focus of your boss battle)
The only other idea I have is for drown downtown's boss- I like the scenery, even though it's very simple. But it could be cooler- why not have rising water? Maybe have the water rise slowly over time, and have the fish enemies or something so that will try to make the player defeat Robotnik faster, and if they can't, then the boss is even harder.
The final boss is the very definition of anti-climactic. No rings, and a simple spiked Robotnik. It's not challenging, or fun. You just spin dash under the spikes, jump, and hope not to hit the spikes while you jump, and if you don't you fall into the lava. Please re-do this zone.
The second act's boss, the Factory place, well, you can do so much more with it. Have rising lava coming out of holes on the main arena! (Don't make them death pits though..) And why, WHY did you choose the ugliest lava texture for the floors! You chose a good one for the lava coming out of pipes, but IMO using the same texture for the floor would be much better, because it's not ugly, and it's more consistent anyway.
You have nicely themed levels, with a lot of cool ideas out there that could work for them. But you aren't using them- at least, not for the boss battles. Be more imaginative with those.