More suggestions based on half of a single playthrough of 2.2.0:
- An option to prevent players from facing the same way as the camera when standing still (allowing the camera to "orbit" them fully, e.g. to view them from the front).
- The ability to orient a spindash with the movement controls. (It should still default to the camera angle if no movement controls are being input, of course, but it feels very wrong to me to be unable to spindash left by pressing left while charging it.)
- The ability to hide the mouse cursor. (I have turned mouse input off in the game (which I don't know whether or not affects this), as I play with a gamepad, but the mouse really shouldn't be visible in any case for a game like this.)
- The "-width" and "-height" launch parameters should also apply to the "splash"/loading screen at the start; As it currently is, I launch the game (in OpenGL mode) through Steam to get the Steam Overlay to function, but the overlay kicks in during the 320x240 period, and therefore resizes the chat window and such in the overlay to be 320 pixels wide instead of my preferred 1920 pixels, despite me using "-width 1920 -height 1080" in the launch options.